
(06-02-2015, 12:35 PM)Gegenji Wrote:Ah, I missed the relevant part. Sorry.(06-02-2015, 12:29 PM)Aaron Wrote: Simple.
Leveling PLD right, I get to level 40 then bam. I wanna suddenly go AST. So they put me at 30 and I skip 30 levels of tutorial.
"What are all these buttons what do I do omg help help!"
Sure you can learn by fucking around with the tips but that's just begging to be kicked from raids.
That's why I said "relevant" class. Have the requirement be leveling a specific role to 30/40, and then you can ensure that the player has at least a basic understanding of their role that they can then apply to learning the nuances of their new job, just like they would be learning the nuances of the job they would've been unlocking normally.
Leveling PLD/WAR to 30/40 would unlock DRK. Leveling WHM/SCH would let you get AST. Leveling DPS (or even just BRD!) would get you MCH.
It's not a perfect fix, of course. The best way would've had base classes for all three of the new jobs, then you could pick them up at a nice low level like ROG and then learn everything from level 1.
Because, really, what's so different between your example and someone leveling PLD to 50 to get the shorter queues, picking up MCH and then running around going "What are all these buttons what do I do omg help help!"? Obviously leveling the new jobs from 30 to cap is supposed to be a tutorial in and of itself, so why be stuck doing 150% of the tutorial?
I'm still not bought on that but you sound good enough about it I think it could probably work. I dunno.
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