
(06-04-2015, 12:42 PM)Hammersmith Wrote: Lot of good info in this thread. Â Use it.
One I didn't see mentioned, and a personal thing that twists my ear and pisses me off more often than not:
Make sure your char has a reason to interact, get involved, and step out.
Mr. Broods McDarksalot in the corner isn't going to get into any fun if they never step into and interact with people. Â Sad shy girl isn't going to have anything happen if they never leave their table and never talk. Â If either of them do, it's a thin soup of a story since they'll go back to Dark and/or Quiet waiting for the next plot point to come to them instead of getting involved in them.
IN short: You're RPing in a group environment. Â Have reasons, twists, flaws, merits, and other personality things that make sure you interact with the group.
Otherwise you're background colour and making everyone else do the work of bringing RP to you, instead of making a collective story.
People who get mad about never getting RP and then mention their char is a super secret ninja who never reveals their location or speaks to people outside of their extensive NPC organization that no one knows about kind of piss me off.
Very true.
Art imitates life. You can make a shy or non-outgoing character but just like real life they're going to spend most of their time alone.
You kind of have to make your character outgoing in at least some way, or have a hook you can bother people about. Either that or you have to already know a group of people ready to integrate hidey mcshy pants, your miqo'te rogue.
A good way to start is to just have some issue or problem your character wants to solve, and it requires other people to help them with. For example, Evangeline wanted to overthrow the government of Ul'dah. Not a realistic goal, but it gave her a reason to walk up to strangers and thrust revolutionary pamphlets into their hands.