
See, the problem there is that you just don't like the core gameplay loop.
Which... a new class isn't going to fix, because you'd need the gameplay to fundamentally change to fix that.
(Either that, or you need to actually play the harder instances where there's always something to keep track of besides your rotation. I know the game's combat starts off dreadfully boring but it picks up a LOT at the "endgame".)
Which... a new class isn't going to fix, because you'd need the gameplay to fundamentally change to fix that.
(Either that, or you need to actually play the harder instances where there's always something to keep track of besides your rotation. I know the game's combat starts off dreadfully boring but it picks up a LOT at the "endgame".)