
(06-05-2015, 05:30 AM)Uther Wrote: Clipped for sanity of the scrolling person.
Addendum: There's this bizarre current that courses through every single roleplaying community that walking up to a stranger is somehow intrusive. What are you interrupting that's so gravely important? Have we seriously all forgotten that a ton of us are grownups playing pretend?
I've also noticed, in my years sitting mostly outside of these kinds of gatherings, that there is an expectation of being immediately welcomed to anything and everything. Roleplayers take great pains to make sure that egos are never bruised, "drama" (poorly defined colloquialism that it is) is kept to a minimum, and conflict always has to end in some mutually agreeable fashion. It all speaks of fear to me.
Mostly of some kind of unfair persecution, which...I mean, I've been playing makebelieve for more of my life than I haven't been, and I can say, beyond a shadow of a doubt, that we as a "community" have pretty much earned every bit of derision that anyone may have "suffered". We're, as an aggregate, thin-skinned, whiney, attention seeking brats. The thing is: You don't have to just be this aggregate. You can walk up to strangers without interrupting anything, because this is a social activity by it's very nature. You don't have to pad egos, and try to find mutually agreeable endings to conflicts. You don't even have to specifically engineer conflicts, really.
I guess the trick would be for everyone to stop being so bizarrely controlling over every little minute detail that they experience when it comes to a community oriented activity like roleplaying, and actually accept what comes naturally, rather than continuing with this cycle of behavior that sees complaints like this pop up over and over again.
Or don't. Like my BAE up there said: Do whatever you want, we really don't care.
Fake Edit: I fucking called you BAE.
Fake Edit 2: No, seriously. Walk up to us whenever.