![](https://ffxiv-roleplayers.com/mybb18/images/reksio/flecha.png)
So check this out. No, for real, check it out:
A solidly constructed character is not dependent on setting. Captain Nemo is Captain Nemo no matter what the setting may be. King Arthur is King Arthur, even if you call him something else, and throw him into the far future.
A narrative starring a character that is entirely dependent on setting and namedrops is fanfiction. There's nothing wrong with fanfiction, people love it, whatever. But, like...let's not pretend that FFXIV is an entirely original setting. It's Fantasy World #3000.
There's swords. There's magic. They got goofy names for gods and stuff. Just now, someone's decided guns are cool, and magic guns are cooler still. We've all done this a million times. The only thing that changes is the names of the cities, and what you call the races. Little details. A core personality is not details. Details, when regarding people, are measured in experiences.
In summary: Making a new character every single time doesn't make you cool or interesting. Not making a new character every single time doesn't make you cool or interesting.
None of you people are cool or interesting, and neither am I.
Ok, so on topic:
Isaac Jacobi, my character in 1.0 and into 2.whogivesafuck is basically Captain Nemo. I'm not lying, he's a guy with a head for building shit that was adamantly against imperialism and oligarchal governments.
Through repeated attempts to share what was basically an expression of hope with the rest of the world, and being told, in no uncertain terms, that he wasn't wanted because of his station/background/upbringing/doesn't matter, he retreated inward, and set on a goal to build himself what was basically to be his own little microcosm.
Experiences saw him shoved down the road of a violent, ruthless freedom fighter, and eventual inventor recluse.
You see this? You see this shit above? This is called brevity.
On Clementine:
Really, I just wanted to do a different thing with ESO, so I watched The Raid instead of thinking super hard about things, because that's exactly how you end up with overwrought, impossibly boring and hard to believe characters. I decided she would be a kind of lawman, and that her experiences growing up would've been as a kind of lazy fuckabout who like to drink, fight, and was grudgingly put through school.
Such was her spite that she did very well, in an effort to never see any kind of schooling again.
Experiences in XIV have taken her into military service, and now she heads Misericorde.
Again. Motherfucking brevity. You use...you know, you use fewer words to convey basic ideas, because it's fucking impossible to sum up a character with a D&D alignment and a bunch of pictures.
Ya'll feel me? Don't you worry. You will.
A solidly constructed character is not dependent on setting. Captain Nemo is Captain Nemo no matter what the setting may be. King Arthur is King Arthur, even if you call him something else, and throw him into the far future.
A narrative starring a character that is entirely dependent on setting and namedrops is fanfiction. There's nothing wrong with fanfiction, people love it, whatever. But, like...let's not pretend that FFXIV is an entirely original setting. It's Fantasy World #3000.
There's swords. There's magic. They got goofy names for gods and stuff. Just now, someone's decided guns are cool, and magic guns are cooler still. We've all done this a million times. The only thing that changes is the names of the cities, and what you call the races. Little details. A core personality is not details. Details, when regarding people, are measured in experiences.
In summary: Making a new character every single time doesn't make you cool or interesting. Not making a new character every single time doesn't make you cool or interesting.
None of you people are cool or interesting, and neither am I.
Ok, so on topic:
Isaac Jacobi, my character in 1.0 and into 2.whogivesafuck is basically Captain Nemo. I'm not lying, he's a guy with a head for building shit that was adamantly against imperialism and oligarchal governments.
Through repeated attempts to share what was basically an expression of hope with the rest of the world, and being told, in no uncertain terms, that he wasn't wanted because of his station/background/upbringing/doesn't matter, he retreated inward, and set on a goal to build himself what was basically to be his own little microcosm.
Experiences saw him shoved down the road of a violent, ruthless freedom fighter, and eventual inventor recluse.
You see this? You see this shit above? This is called brevity.
On Clementine:
Really, I just wanted to do a different thing with ESO, so I watched The Raid instead of thinking super hard about things, because that's exactly how you end up with overwrought, impossibly boring and hard to believe characters. I decided she would be a kind of lawman, and that her experiences growing up would've been as a kind of lazy fuckabout who like to drink, fight, and was grudgingly put through school.
Such was her spite that she did very well, in an effort to never see any kind of schooling again.
Experiences in XIV have taken her into military service, and now she heads Misericorde.
Again. Motherfucking brevity. You use...you know, you use fewer words to convey basic ideas, because it's fucking impossible to sum up a character with a D&D alignment and a bunch of pictures.
Ya'll feel me? Don't you worry. You will.