
(06-06-2015, 12:05 AM)Nako Wrote: as I said, an inconvenience. I need 34 levels of lancer to do my job well? fair enough, lets go get them. and if you've been a mage? you've likely built up a sizable ammount of gear and soldiery whilst playing that mage. Most of my classes were already decently geared by the moment they hit 50 due to greed rolls.
it is likely there because it is there in WoW, and this game does borrow heavily from that, but I feel diverges in many, many good ways. Also, the real end game is Coil (soon to be alexander), not cosmetics. Unless you are refering to the coil gear.
Soldiery maybe, but other gear? Maybe if you're lucky with the rolls.
And Coil... endgame? Please, so few people touch Coil that it's a wonder it even has any support at this point. There's a reason it's frequently nerfed and I'm pretty sure it's not because of a high attract rate.
Let's be honest: most are here for the continuing story, the fanservice to previous games in the series and like all MMOs, playing dress-up. That's FFXIV in a nutshell.
(06-06-2015, 12:18 AM)LiadansWhisper Wrote: I honestly don't agree with you on this one. Â It's not "punishment." Â It's a way of extending the content, and it's practiced in one form or another by every successful MMO.
(06-06-2015, 12:18 AM)LiadansWhisper Wrote: Staples in every successful, raiding-focused MMO. Â WoW does it. Â SWTOR does it. Â Rift does it. Â Wildstar does it. Â Name me a wildly successful MMO with a serious raiding endgame that doesn't engage in content gating via tomes, raid lockouts, etc?
And like I said, just because another game does it doesn't make it good design by default.
FFXIV is hardly raiding-focused, anyway. It's story-driven, something it only shares in common with The Secret World and The Old Republic.
(06-06-2015, 12:18 AM)LiadansWhisper Wrote: That's a personal opinion. Â There are many people very devoted to the PvE endgame, and you have no right to denigrate their focus.
What's more, you were complaining earlier that SE won't let us grind Tomes and gear all day erry day, but now you're complaining about having to grind classes to get cross-classes. Â I'm entirely confused as to how you are working this out logically.
Who said anything about denigrating? I'm just pointing out that the hardcore audience is never satisfied for the long-term and designing solely for them is a disaster waiting to happen. See: Wildstar.
Also you missed the point entirely. No one should have to grind out of necessity. If you want to, sure, go for it, but it should not be a mandatory facet just to accomplish the basest of goals.
Leveling is not a grind in this game; you can make significant progress daily without any thought whatsoever. All I'm saying is there's no real incentive to do it on one character when only the magic and tank jobs share gear easily and that's if you're lucky with dice rolls to begin with.