
I'm honestly a little surprised people seemed to have thought the new jobs were going to start at level 1 (or were hoping for it). SE's stated they didn't intend to add any new classes for the foreseeable future and all other jobs start at level 30. Having a job class that starts at level 1 would just throw the whole thing off. So at the very least, everything from now on will most likely be a Job that starts at level 30, even if they leave off the 'finishing the MSQ' part. I'm sure that's a frustration to some people but at this point it wouldn't make a lot of sense to change it.
Additionally, to everyone who doesn't want to finish the MSQ... it's really not that hard or long, I promise. I did it from Leviathan to GRAND FINALE in about two nights as a DPS at ilevel 90; albeit skipping cutscenes and teleporting everywhere. Queues (as a DPS) and cutscenes take up the vast majority of the time doing the MSQ and Steps has been nerfed so heavily that my group of almost entirely new people finished it before the explosive crates.
The concern about queues for old content is a valid one but given what has been said about adding gear and exp to the MSQ, I can't imagine they'll neglect making something to really encourage people doing the old queues. Additionally, there will always be people leveling new classes or new characters.Â
With how the combat system works, people who 'hate' all of the old classes would almost assuredly have to level them at some point eventually with cross-class skills (and those will probably never go away) being such an important part of the basic endgame meta. Also, leveling WHM has taught me more about being an effective SCH and will almost assuredly lend to playing the rather complex-sounding AST, for example. The new Jobs honestly don't sound like they're something a new player would benefit from being able to immediately pick up.
I understand that some of you really don't like the choices in the gameplay, but saying that it's inherently bad design and/or completely unfriendly to all new players is a bit much. Progression is a huge part of XIV and these three new Jobs are pretty clearly meant to be a sort of reward.
Additionally, to everyone who doesn't want to finish the MSQ... it's really not that hard or long, I promise. I did it from Leviathan to GRAND FINALE in about two nights as a DPS at ilevel 90; albeit skipping cutscenes and teleporting everywhere. Queues (as a DPS) and cutscenes take up the vast majority of the time doing the MSQ and Steps has been nerfed so heavily that my group of almost entirely new people finished it before the explosive crates.
The concern about queues for old content is a valid one but given what has been said about adding gear and exp to the MSQ, I can't imagine they'll neglect making something to really encourage people doing the old queues. Additionally, there will always be people leveling new classes or new characters.Â
With how the combat system works, people who 'hate' all of the old classes would almost assuredly have to level them at some point eventually with cross-class skills (and those will probably never go away) being such an important part of the basic endgame meta. Also, leveling WHM has taught me more about being an effective SCH and will almost assuredly lend to playing the rather complex-sounding AST, for example. The new Jobs honestly don't sound like they're something a new player would benefit from being able to immediately pick up.
I understand that some of you really don't like the choices in the gameplay, but saying that it's inherently bad design and/or completely unfriendly to all new players is a bit much. Progression is a huge part of XIV and these three new Jobs are pretty clearly meant to be a sort of reward.