
It doesn't help that abilities that should be baseline for a class (E.G. A single target taunt for tanks) are locked behind a specific class and fuck you if you never wanted to play that class in the first place.
In terms of classes I'd say that's where the game does zero handholding. Too many skills are considered baseline and yet require you to play something you may not have wanted to play in the first place. It's such a problem that they changed how crafting'd be handled in HW because of the fact that you needed 50 on every crafting class to even be decent at crafting.
In so far as the MSQ is concerned, they're trying to fast track new players because in their own words, Heavensward is just as long as the base game, except stretched over only 10 levels. Makes sense that if this is gonna be the relevant content you don't want the new dudes lingering behind for too long.
They seem to be fixing a lot of the stuff y'all take for granted. It'll be more difficult (from interviews they're saying 1v1 of equal level should be what you seek out, two is manageable with good play, but more than that and you should expect to get wrecked), but I expect far less bullshit (a new mechanic blindsiding you, DRGs/Limit Breaks getting fucked from animation lock, etc.)
In terms of classes I'd say that's where the game does zero handholding. Too many skills are considered baseline and yet require you to play something you may not have wanted to play in the first place. It's such a problem that they changed how crafting'd be handled in HW because of the fact that you needed 50 on every crafting class to even be decent at crafting.
In so far as the MSQ is concerned, they're trying to fast track new players because in their own words, Heavensward is just as long as the base game, except stretched over only 10 levels. Makes sense that if this is gonna be the relevant content you don't want the new dudes lingering behind for too long.
They seem to be fixing a lot of the stuff y'all take for granted. It'll be more difficult (from interviews they're saying 1v1 of equal level should be what you seek out, two is manageable with good play, but more than that and you should expect to get wrecked), but I expect far less bullshit (a new mechanic blindsiding you, DRGs/Limit Breaks getting fucked from animation lock, etc.)