(06-08-2015, 12:10 AM)Natalie Mcbeef Wrote: One supported by the lore and the story of the game.
For example, if they created true blood garleans as a playable race. Obviously tension between them and other PCs would make sense given the lore, it would be a justified fictional conflict (I don't really like that nomenclature though)
Reacting with hostility to the Au Ra is kind of unjustified though, unless your character has a personal reason for doing so. They're just newcomers to a new land. I can see shock, interest, curiosity, but any large scale hostility (except maybe for things like THEY'RE GONNA TAKE OUR JOBS, or the other bits of generalized discontent immigrant populations tend to bring) seems manufactured to me.
Yes they look kind of... beasty, but so do Miqo'te. Other beastlike tribes are perfectly accepted in Eorzean culture, so I just don't see most people being all that freaked out.
By that definition, I don't think we can say much one way or the another about conflict being unjustifiable, because we don't know much of anything about their lore or their story - only their appearance.
If it turns out that there's longstanding antipathy between Ishgard and the Au Ra clans, for example, suddenly there's a justifiable in-setting conflict, one that a number of Ishgardian RPers are going to need to incorporate. I don't know if that's likely or not, but it's a possibility. Or maybe they have very harmonious relations and then there's even less justification.Â
But that's one possible definition. Vetiver's definition seemed to have more to do with whether it might make other players uncomfortable, or whether the conflict served some kind of thematic purpose. So to continue in that vein, if we find it's possible that this kind of conflict is justifiable through in-game lore, is it still unjustified for other reasons?
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Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine