(06-08-2015, 10:19 PM)hauntmedoitagain Wrote: So basically angry fairies in 1.0. Not sure what that has to do with 2.0, though, nor is it really fair to throw that down as law of the land when most of us never played it and no longer can. Very few things were carried over far as I can tell. Job lore did not seem to be amongst those.
What do you mean what does 1.0 have to do with 2.0? The Calamity was 1.0... does that mean it does not exist because it is now 2.0? I don't understand. This is the lore of the world as of five years ago. Just because every bit of 1.0 lore has not resurfaced immediately into 2.0 does not mean that it ceases to exist? Dunstan was an important character from 1.0 MSQ, he now has a spire in 2.0 named after him. Merlwyb's ascension and unification of the pirates under the Galadion Accord was a 1.0 event, and it's still a key point of interest in Limsa today in 2.0. Nothing has ceased. The passage of time has altered some things, like the Elementals now being weakened, but it has not disqualified a single bit of lore that I have found yet.
Also Job lore is a part of this. The 2nd and 4th videos linked were post-1.20. The 4th video is an excerpt from the 1.0 WHM questline, wherein Oha-Sok, an elder Elemental becomes your white mage robes so you may carry Her everywhere.
(06-08-2015, 10:19 PM)hauntmedoitagain Wrote: Also keep in mind, the only time we see elementals doing much of anything in 2.0 is when they're on our side. A foreigner. This does not paint a very threatening picture, especially when all they could muster up is a handful of critters to fight. The PC does most of the work, really.
Its been established by dialogue from almost every Hearer in Gridania that the Calamity severely weakened the Elementals. As the Elementals are the world, it only makes sense that when the world is in dire straights, so too are the Elementals. Which is why now more than ever the Wood is in need of Succor.