
(06-09-2015, 01:10 PM)Aya Wrote:(06-09-2015, 12:27 PM)Addison Wrote: A lot of the design choices people are saying are bad are pretty standard in both eastern and western MMOs. And it's not going to change so long as games that follow that formula turn a profit.I don't really have anything new to say that I haven't said already, but I just want to comment that I don't think any other game (at least that I've played) has anything approaching the MSQ, and its particular favor of massive time investment and complete requirement. This isn't asking a new player to level up to enter the new content, that is in keeping with standard MMO design. Its a very different, and much more burdensome, requirement.
The difference being that a lot of other MMOs use their main story as a sort of tour guide, giving the player the sense of having a reason to be here, here, or here, other than just because it's there.
FFXIV uses it very deliberately to lock things away, a carrot-and-stick approach, to deny a lot of otherwise on-level or even under-level content unless you're willing to play along with the program. It's the rail-shooter of storylines.
We appear to still be debating the other elephant in the room - making playing a second class not just an option, but a total requirement if you plan to have your OWN class reach its potential. I still like being able to do multiple classes, and enjoy playing around with it, but SE doesn't want you NOT to do All Of The Classes, to the point where the "option" becomes a bit of a hazy thing. It's an odd bird of a choice, stuck between rigid class roles of most MMOs, and skill/ability/gear -based systems like Fallen Earth and The Secret World, for example.
"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."
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