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Mages can be silenced, or crippled. If they can remove the verbal or the somatic component of a spellcaster, a wily warrior won't "get wrecked" by a mage. Elemental materia is yet another factor. Many melee classes possess aetheric abilities - the Paladin's Hallowed Ground comes to mind, among others.
Gunners similarly might have to work harder to penetrate, say, a warrior's cobalt armor or a mage's stoneskin. But then again, both mages and gunners retain the advantage of range against a warrior.
Firing a gun is faster than casting a spell. However, a truly clever mage might Swiftcast a fire spell to overheat a gun.
Everyone has strengths. Everyone has weaknesses. All is well with the world.
Gunners similarly might have to work harder to penetrate, say, a warrior's cobalt armor or a mage's stoneskin. But then again, both mages and gunners retain the advantage of range against a warrior.
Firing a gun is faster than casting a spell. However, a truly clever mage might Swiftcast a fire spell to overheat a gun.
Everyone has strengths. Everyone has weaknesses. All is well with the world.
Yvelont Navarre
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com