
(06-10-2015, 10:38 AM)Lilia Lia Wrote: So it turns out I was mistaken about SCH being implausible, people actually seem really open to it which is good. I haven't played the SCH questline myself so I don't really have a frame of reference about how rare or unlikely it is. If it's just about reviving a lost art because of having a chance encounter with some ancient artifact, I don't see the issue with it at all.
I didn't mean to imply that I had any problem with someone playing a SCH, I was just under the impression it was frowned upon, but apparently I was wrong.
Well, the mileage varies on the subject. Some people are pretty okay with just having someone trip and stumble around Nymian ruins for a bit and bam, scholar soulstone. Others equate finding a scholar's soulstone to winning the Jumbo Cactpot with only three numbers i.e. unlikely enough to be nearly impossible. It's not necessarily completely implausible, but the circumstances around the WoL finding the soulstone are so incredibly waffly that it's hard to place a firm range on the probability of finding a scholar's soulstone, so the perception can differ wildly from person to person.
I wouldn't worry about being accepted or not, though. What matters is that scholar isn't implausible--that is, finding a soulstone and thus gaining a fairy has a higher than zero chance of happening--so as long as you write it in a manner that's interesting, nobody who matters will care.
With that said, like others above me have said all it requires is, well, tripping and stumbling around Nymian ruins for a bit. My advice on the subject is to constantly bear in mind the difficulty of such a trek while you're writing it. Adversity builds character, and having your character pay a price or suffer an injury or get lost for a long time or otherwise having some kind of negative detriment as a result of the trip makes it more compelling and believable. And make sure you show, don't tell! This kind of situation is perfect for displaying certain traits about your character. If you want us to know he's intelligent, present a puzzle and have him solve it with ease. If you want us to know he's cowardly, have him get freaked out by something small, etc.
Basically, imagine an average civilian librarian exploring the Temple of Doom from Indiana Jones, and write something like that.