![](https://ffxiv-roleplayers.com/mybb18/images/reksio/flecha.png)
(06-17-2015, 03:51 PM)Hammersmith Wrote: Actual injury and respect for pain that comes with it. Â This gets Setsu Beaned out of existence via magic and healing potions most of the time, No one needs to every worry about it in an RP setting. Â This is also not a complete surprise since injury takes you out of the game and limits how you can play on a platform you're paying to...play on. Â Crippling injury really isn't fair to force be played, especially if it's the years/months length recovery most of those entail.
I'm actually more than willing to have my characters be severely wounded so long as a. they don't lose a limb/eye/etc. and b. don't die. Everything else is fair game around these parts.
(06-17-2015, 03:33 PM)Nero Wrote: As for the subject matter, curiously enough I don't believe I see much of artisan-centric or gatherer roleplay. There are plenty of player characters who are adventurers, merchants, and self-proclaimed jack-of-all-trades, but a dedicated alchemist character? A dedicated armorer? A dedicated weaver? A miner who wants to strike it rich? A botanist who wants to cultivate rare flora? Hell, a travelling fisherman? Sure, these mundane aspirations aren't too interesting on the surface, and having a character who is a noncombatant can make certain situations awkward, but I think there is a good amount of material to build a character off of these concepts.
Lot of my friends RP the Hand/Land jobs. I know Foxberry's C'sien is an IC alchemist; Vetiver has met her buried deep into brewing potions before.