(06-24-2015, 02:36 PM)Natalie Mcbeef Wrote: I know you're trying to make a point here Verad, but it is true that allowing someone to 'beat' your character, can be a significant thing. Especially for characters that are supposed to be good at combat.
If someone is trying to fight one of my characters, I'm much more likely to engage with them seriously if they're higher level, since the stakes are higher then. I don't even do roll based fighting (outside of the grindstone) much with lower level characters, because there is no tension or stake to it.
I think the real thing people are hinting at is that Combat RP has no weight unless there are consequences and risk. And it's hard to do that without trust. Therefor I'm much more inclined to trust someone who has been playing this game for a long time, and/or RPing for a long time, because they have skin in the game. I can't have an epic revenge story after getting my eye poked out by stubbs the lalafell rogue, if I never see them again. However if someone who is active and long term does such a thing, then I can make a story out of it.
Edit: What hammersmith said.
People are relying on this argument of investment, but I have to say that somebody who has played this game for a long time and has remained at a low level is showing a level of commitment that can't help but make me doff my hat towards them.
Imagine all the temptations of playing the game - the story of the MSQ, the content, the gear, the vanity items - in front of a person for such a long time, and for them to say "No, thank you, that would be out of character, for it would put me at a higher level" speaks of a dedication I can't help but admire.
But the emphasis on combat, on stakes, on story-building, all points to this being yet another variation of the same god damned argument people always have - "I will only trust a powerful character given it is done well," with "level" being another restriction on "done well."
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Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine