(06-24-2015, 08:51 AM)Alaz Wrote: Real talk; coming from maining DRG, MCH's damage output feels like I'm caressing the enemy with a sack of warm kittens. I'm pretty sure AST does more DPS right now.
Your suspicion is likely correct. At least at the moment, even Warriors are capable of doing about as much damage as MCH is at level 60: http://forum.square-enix.com/ffxiv/threa...ost3065907
I wouldn't be surprised if a Cleric Stance'd WHM is capable of superior damage output. The potencies on our skills are completely pathetic. Even accounting for the turret (which is effectively a DoT that hits for 80 potency), Paladin still hits harder more consistently than us with their primary attack chain. Here's some really simplified math (with the turret damage converted to the GCD for consistency)
Fast Blade (150) > Savage Blade (200) > Royal Auth (340)
Split Shot (140+66) > 50% chance > Slug Shot (180+66) > 50% chance > Clean Shot (200+66)
In other words, since we're stuck at the mercy of RNG our effective potencies are cut to a pathetic amount. If you're stuck spamming Split Shot, the PLD WILL out-DPS you. That's how bad our damage is.
Now, granted, when our cds are up and we can hit our opening salvo, we can keep up during those short few moments. But as soon as everything's on cd and we're stuck spamming split shot and the demon of RNG rears its ugly head, we may as well be firing pea shooters at 'em. It really feels like we were designed on the assumption that we would get to fire off our entire skill chain 100% of the time instead of 25% of the time, but of course, the math doesn't work out that way, hence why we feel so terrible in actual play.
It's an easy fix, too - either increase the potency of Split Shot or let failed Split Shot procs give us a stack of ammo (or maybe even both), and that would go a loooong way to making the class less boring and frustrating to play and help us keep up with the other DPS.