
FFXIV's community is a little bizarre in my eyes since a troubling number of role-players seem to want every last little detail of their role-play planned out in advance. Personally I loathe such an approach as I much prefer to have surprises to indulge in. I don't want to know the ending to a book before I read it - nor do I wish every aspect of someone's character or event to be revealed immediately.
One has to wonder - if people cannot trust their partner(s) in role-play to act in a manner that they find satisfying...then why interact with those individuals in the first place? More importantly, why do so many role-players seem to expect everybody to approach them and tell them what is going to happen? Where's the excitement in that?
If role-play ends up going in a direction that someone is not impressed by then it's as simple as walking away and leaving polite feedback to explain one's reasoning. Â I also find it odd that people use extreme examples to justify their approach when the likelihood of every other character someone encounters being a major lore breach is slim at best.
The cynic in me is starting to believe that quite a few role-players spend more time micromanaging role-play than they spend on actual role-play. Perhaps I'm mistaken but that's the impression I get whenever the reasoning in question is presented.
Each to their own, I guess.
One has to wonder - if people cannot trust their partner(s) in role-play to act in a manner that they find satisfying...then why interact with those individuals in the first place? More importantly, why do so many role-players seem to expect everybody to approach them and tell them what is going to happen? Where's the excitement in that?
If role-play ends up going in a direction that someone is not impressed by then it's as simple as walking away and leaving polite feedback to explain one's reasoning. Â I also find it odd that people use extreme examples to justify their approach when the likelihood of every other character someone encounters being a major lore breach is slim at best.
The cynic in me is starting to believe that quite a few role-players spend more time micromanaging role-play than they spend on actual role-play. Perhaps I'm mistaken but that's the impression I get whenever the reasoning in question is presented.
Each to their own, I guess.