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New Job Quest Summaries [spoilers]


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New Job Quest Summaries [spoilers]
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Virellav
Virella
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New Job Quest Summaries [spoilers] |
#1
07-04-2015, 06:38 AM
(This post was last modified: 03-09-2016, 04:16 PM by Virella.)
Astrologian Lore Summary


[Image: 5853.png]

History
Questline
Soulstone
Attire
Planisphere
The Constellations
Gate Unlocking
Lore Behind Spells
Additional Lore
Sources


History

Founded in Sharlayan thousand of years ago, spread trough Eorzea when they settled in the Dravanian Hinterlands.
Three-hundred years ago Adaunel the Younger convinced the Holy See to use astrology to defend themselves from the Dravanian Horde. The first Observatorium can be found in Coerthas, name conveniently The First Dicasterial Observatorium of Aetherial and Astrological Phenomena. The Athenaeum Astrologicum in Ishgard was founded by Saint Guenriol.


Questline

Show Content
SpoilerIshgardians dislike the Sharlayan way, finding it hocus pocus nonsense. However your whole questline revolves about proving them wrong.
While there are Ishgardians, like Jannequinard who are actively rooting for the Sharlayan way, only seems to get away with it due to his father being due to being the second son of house Durendaire. His uncle, Forlemont, is the head of the Observatorium in Coerthas, finding Sharlayan magic a bunch of nonsense.

In the meanwhile Jannequinard invites Sharlayan astrologians over to Ishgard, to come teach him and the ones willing; but mostly to show the Ishgardians that the Sharlayan way has its merits as well.
Sadly enough they somehow end up crashing in the Shroud instead of ending up where they were supposed to meet. You go out to investigate.

However at freeing the two Sharlayans from bandits you soon find out that the Forum, the ruling body of Sharlayan, does not approve of this at all, and even going as far to send people after the the Sharlayan astrologer grandfather, Mace, and his granddaughter, Leveva.

After saving the two from mercenaries Mace finding himself too old to teach properly, and leaves you with Jannequinard with his granddaughter instead. She is overly happy to teach you, and later on you find out that her father, who has gone missing since she was young, had the same goal of convincing the Ishgardians to grasp onto the Sharlayan way as well.

She takes you to different spots to unlock your connections with the heavens, and gives a history behind the constellations. All in the meanwhile you still have these mercenaries on your tail, and when you end up in Limsa, the Duskwight woman after Leveva even goes as far to try to trick you with glamours thinking it is Leveva you are looking for when she goes missing. Pointing out that glamours do indeed seem to work for race changing!

Eventually Leveva gets granted an audience with the Vault; however this goes not without trouble. Trying to get Forlemont, the Observatorium's boss, to vouch for you is troublesome. Jannequinard is not taken serious by his family at all due to this whoring tendencies, and appears to be disgrace to the name. Forlemont here also calls Leveva a heathen; thinking that the Sharlayan way will distract the Astrologians in Ishgard from their path in their efforts of predicting the attacks of the Dravanian Horde. Oddly enough he does give his seal of approval.

This turns out that he simply tricks you in a trap with the Sharlayans who are looking for Leveva. Jannequinard points out, after you defeat them, that the Tribunal would have him hanged for such, and thus you use this as blackmail to get his 'approval', at least on paper you do.
Talking more with Forlemont you find out the Sharlayans have been plotting this all along, and he aided them due to seeing the benefit of having Jannequinard and Leveva both removed.

Leveva tells you now that more assassination attemps on her have been taken place, even in Ishgard itself. Being unharmed, she explains why she is doing this all; her father, who never returned after he left for his trip, had the same passion of teaching the Ishgardians to way of Sharlayan astrology. Despite never having known him due to her being a newborn when he left, and the objections from her mother, she still felt compelled to follow in his footsteps.

Going out in Coerthas now to spread the good word of Sharlayan astromancy, at first the locals declare it to be heathen. Healing wounded knights leaves the Ishgardian soldiers baffled why they did not embrace the Sharlayan way yet. The knights vouch to get this taught as soon as possible, so they may aid and heal the wounded in battle against the Dravanians.
Here you find out that another Astrologian, a Sharlayan man named Rufin who studied with Jannequinard back in Sharlayan, has been in Falcon's Nest in the past. The man had his throat slit and thrown out to be left for the beasts. People also seem to fear to be branded a heretic and thrown off Witchdrop for supporting the Sharlayan way.

Finally you find out the name of the Duskwight woman who has been following you; Celie. She is indeed send by the Sharlayan ruling body who wants Leveva back for treason; she did not have their permission to do this all. You defeat her and you learn that Mace, the grandfather, saw a vision within the stars and heeded to them to teach the Ishgardians the Sharlayan way, just as his son wanted.
You then find out it was indeed Leveva's father who had himself lynched by a mob of angry peasants.

Continuing your quest to help the Ishgardians, and hopefully knock sense into their minds, you get ambushed by a another Sharlayan astrologian; Sevestre. He tells you he was the one who hired Celie. He is still set onto capturing Leveva, bringing her back, see to her trial and execution; if she indeed taught the Ishgardians "too much". Claiming to have captured Mace, he tries to use him as a way to blackmail Leveva into coming with him, and even going as far to threaten her mother as well. As well you find out Sevestre aspired to be a politician, and was a classmate of Rufin.
He tells Leveva to come to the Answering Quarters if she wishes to see her grandfather again, and in turn be taken back to Sharlayan.
And you save a few more knights, who in turn wish for Sharlayan astromancy to be taught in Ishgard.

In the meanwhile Sevestre stole the dairy of Leveva's father, what points out the connection with Rufin's murder and Sevestre's involvement.

When Leveva decides to show up there, Sevestre backstab you. There is no grandfather, no ship to take Leveva back, instead he seeks to seek to proceed to her execution on the spot.
Knowing powerful magic, Severstre links himself to different Elemental Arcanum in battle. What this does? I have no idea, as I did not fail my AST quest (if anyone did, please let me know!)
Pointed out here as well, that stopping time completely is something what only the most powerful of Astrologians can do.

Defeating him, Leveva makes a pact with him. He lives and he will lie about her whereabouts. He will tell the Forum she has gone missing, and has presumably deceased. Grudgingly he accepts her offer.

Returning to Ishgard you find out that Leveva has cut her hair, and put on another robe, going by the name of Lord Rufin now; acting as if she were her father. Everyone in the Athenaeum thinks no one will fall for it, but they accept it regardless.



Soulstone

Your soulstone is given by Mace, the elderly grandfather of Leveva. He saw the WoL in a vision long before travelling to Eorzea. However it is given after you've done your first job quest at 30. This implies that the soulstone is not needed, and merely an aid as most Soulstones tend to be.



Attire

The attire you see on Leveva, Mace and Severstre is the job's gear. The one and only Sharlayan made outfit. Jannequinard however does wear the arm pieces of it, but still has an Ishgardian styled robe on over a Sharlayan one, and this doesn't change after the AST Questline has finished. The other Ishgardian NPCs continue to wear parts of the Astrologian job gear as well, before and after the HW quests. It appears to be possible to get your hands onto a set if you so desired to do such, most likely. By what means? Twelve strike me down for I do not know. Sadly enough the three job questline does not explain how and what the purpose is behind the outfit, or how you can get your hands onto one. All I can state for certain that it is something Sharlayan made.


Planisphere

The star globe is described as your sword and shield both, for it both grands you strength and protection. But most importantly it allows you to see the current stance of the stars into the heavens, allowing you to channel the aether into whatever spell you desire to cast.

Your star globe can be made out of various material. Electrum, Mythril, Cobalt, Mythrithe, Hardsliver. The latter however seems to be 'favoured' one to be produced in Ishgard judging from the leve surrounding it. However the vendor does sell various other options. Whether to take this as lore of just a vendor placed there for player convenience? Probably the last option.

That said another leve points out that the Blacksmiths in Ishgard aren't exactly keen onto forging the star globe in question, but do it anyhow due to the amount of coin offered.


The Constellations
Card Art

The Bole: The gate to the first heaven, the heaven who holds the World Tree. Planted by the Matron (Nophica) and Nurtured by the Keeper (Althyk), the World Tree is the source from which all life is said to have sprung. The trunk of the World Tree, or the Bole, protects the weak, defending them from harm.
Stars: Bright yellow

The Balance:
The Balance represents the heaven of fire, a realm made prosperous by the blessing of the Traders (Nald'thal), but at the same time, one whose equilibrium is maintained by the divine judgment of Azeyma, the Warden. Azeyma's might will empower those who would take up their blades and mete divine punishment in the name of the sun goddess.
Stars: Red

The Spire: In the third heaven rises an iron tower of spinning gears and taut springs constructed by the Builder (Byregot) himself. It is assailed without cease by the jealous Destroyer (Rhalgr), but the Destroyer's mighty levinbolts only server to power the spire's clockwork soul. It is through the blessings of both creation and destruction that strength is granted to she who sees her stars rise under this sign.
Stars: Purple

The Arrow: The fourth heaven, or the heaven of wind, was created atop a lofty peak by the Wanderer (Oschon), who's footsteps had been guided by the Navigator (Llymlaen). The wind that blows off Llymlaen's seas guides the arrow fast and true, and so shall deliver the weary souls of those trapped in the mire of confusion, indecision, and over-contemplation.
Stars: Green

The Ewer: It is said through the fifth heaven flows a mighty river carrying the water spilled forth from the Scholar's (Thaliak) vessel. In that water is the knowledge of all that have come before and all who will follow,the Aether spun from the Spinner's (Nymeia) loom, the aether from which all magicks are drawn and to which all magicks return.
Stars: Light blue

The Spear:
The Spear is the gate to the sixth heaven, where the Fury (Halone) resides in a palace of ice carved by her own spear, ice formed of moonbeams collected by the Lover (Menphina). The spear fills us not only with the power to overcome our enemies, but also the compassion that is necessary to grant those same enemies mercy.
Stars: White
(Ishgardians may also call this the Halls of Halone. Take it with a grain of salt)

Gate Unlocking

Gate unlocking is a part of being an Astrologian as well. Far from the monk way of kicking people down in the dirt in the hope of opening them, or dedicated meditation. Astrologians gate unlocking appears a lot more simple. That said it is unlocking these gates is rather a portal to the soul; much like attuning to an aetheryte but on a larger scale level; connecting yourself with the celestial bodies.
Unlocking these gates appears having to wait on the moment they reach the highest and brightest point, when they flow of aether is the strongest in relation to Hydaelyn. What seems to be required is to observe the stars closely, and hope the powers of these celestial bodies flow trough you, thus unlocking the gate. It appears to be, as stated in the quests, really a mind related thing to do this.


Lore Behind Spells

Diurnal Sect
exists out of the sun and the diurnal stars represent the self, the active and expression.
Nocturnal Sect exists out of the celestial bodies ruled by the two moons; stands for the unconscious and the passive. Dalamund stands for the uncontrollable, even after it's disappearance.

Gravity is taking the gravity of a situation, turning it into harm so one may heal in the future.

Royal Road is is drawing onto the power of the stars of whichever card represents it. It can be treacherous, perilous but it can lead men and women to greatness.

Spread
is all about patience, keeping the card locked away from when you need it most; one cannot influence which card is drawn, however one can influence when it is read.

Shuffle is about glimpsing into the heavens for the future, however the stars will be out of place, not knowing what will happen next when you draw another card. You are not ignoring or denying a future from happening, merely postponing it.

Synastry
temporary entwines the fate of people.

Time Dilation is diverting the straight flow of aether from the celestial bodies, given the impression of time going slower and increasing the duration of beneficial magicks.

Collective Unconsciousness
is feeling connected to one another, a link made from aether who allows you to feel their pain, their joy ect. It shapes itself when one feels a close, binding one with the other on an emotional level.

Celestial Stasis is an ancient astromancy spell, denied to exists by the Sharlayans. It halts the heavens completely, thus stopping time for the spells duration.

Additional Lore
(All the other lore titbits found in the quests)
  • Astrologians who teach are addressed as Professor, but the Ishgardians seem keen onto continuing to call them Lord/Lady.

  • Also people on Eorzea are stupid and believe the world is flat.

  • Little Ala Mhigo and Ishgard are compared by Leveva to be equally as stupid due to their continuous strife in one way or the other. One fights for a war they do not understand any longer, the other has fallen from grace.
    She claims that both nations have accepted a fate of suffering, and turned away from the stars while in her opinion, they should be reaching out for them.

  • It points out that Astrologians, and the Sharlayans, accept to their dismay that sometimes empowering the poor, the downtrodden is not to way to go, for they may overthrow those who who stand above them. As Leveva said, who holds the most power in the end are not that willing to share it due to this.

  • Seeing vision in the stars appears to happen as well.

  • Astrologians appear to be alien to Limsa, despite its diversity.

  • The Forum appears to be the judging system of Sharlayan, possibly government as well.

  • Glamours confirmed once more to race/appearance change.

  • "Whores and rainbows" is a saying in Ishgard (lol).

  • Sharlayans find the Isghardians barbarians and savages.

  • The Studium appears to be the Sharlayan school.

  • Aurum Vale holds a lot of gold.

  • Sharlayans think the Eorzeans are unworthy due to their constant slaughter of one another, finding that their knowledge is wasted upon them.

  • After finishing up your Astrologian quest at 60, the NPCs in and around the Athenaeum do not speak overly ill any more of Sharlayan magic. Some do not seem excited at all, others seek to embrace it.

  • Low-born and nobles both have been flocking to the Athenaeum to be taught Sharlayan astromancy.

  • The Holy See allows it now due to its popularity, and that way gaining somewhat control over it.

  • Thaumaturgy and conjury have been around in Ishgard for ages.

  • New celestial maps are being drawn up due to Sharlayan astromancy being a part of Ishgard as well now, much to the dismay of the Ishgardian astrologers put to the task.

Sources

50 AST Quest: What's Your Sign
50 AST Quest: Stairway To The Heavens
30 AST Quest: Fortune Favors The Bole
35 AST Quest: Hanging In The Balance
40 AST Quest: A Lesson In Patience
40 AST Quest: Slings And Arrows
45 AST Quest: Ewer Right
50 AST Quest: Love By The Sun
50 AST Quest: Spearheading Intiatives
50 AST Quest: Sharlayan Ascending
52 AST Quest: Empty Nest
54 AST Quest: Conviction
56 AST Quest: Feather In The Cap
58 AST Quest: Trumped
60 AST Quest: The Hands Of Fate
Sightseeing Log: The Observatorium. History information.
Jannequinard Wiki Entry: Wiki tends to be filled with headcanons as well. Keep this in mind.
Forelmort Wiki Entry: Wiki tends to be filled with headcanons as well. Keep this in mind.
The Fault In Our Cards: Fortune Telling lore ish stuff.
Halls of Halone Lore
Starglobe Leve: Material
Starglobe Leve

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Messages In This Thread
New Job Quest Summaries [spoilers] - by Virella - 07-04-2015, 06:38 AM
RE: Job Quest Summaries (spoilers) - by Sounsyy - 07-04-2015, 06:48 AM
RE: New Job Quest Summaries (spoilers) - by Kellach Woods - 07-04-2015, 07:25 AM
RE: Job Quest Summaries (spoilers) - by Zelmanov - 07-04-2015, 07:25 AM
RE: New Job Quest Summaries [spoilers] - by Nicholas Graveshire - 07-04-2015, 11:41 AM
RE: New Job Quest Summaries [spoilers] - by Caspar - 07-04-2015, 12:56 PM
RE: New Job Quest Summaries [spoilers] - by Virella - 07-04-2015, 01:33 PM

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