
A couple more came to mind:
1 - People who include smileys in their RP lines (they're rare, but they're there. Sthap!).
2 - The hipocrisy with which people wave the "lore" flag. I get told that RPing the MSQ is against the lore, that RPing a WHM is against and lore and that the devs said so and so.... This couldn't be furthest from the truth to me. In fact, it's quite the opposite. Those who respect the lore the most are those who RP being the WoL and the job he/she is.
I'm not against those who decide to disregard the MSQ and who the game tells us we are, but I think it's time we acknowledge that deciding to NOT be the Warrior of Light IS a form of lore-bending. The game says you are the WoL, so if you decide to be any average joe, you are not following what the lore tells you. And that is FINE, of course, but for this same reason, it is also fine to decide to RP a WoL.
Lore and "devs said so" really shouldn't be used as weapons against anyone, because we all are bending lore a bit someway, no matter in what shape or form. So let's stop considering one side or the other inferior or disruptive or more lore-breaking than the other. Let us embrace the fact that for the sake of enjoying RP, lore needs to be bent someway, and that it's nobody's fault, only of how the game's story was set up (FFXI for example didn't have this Chosen One issue, the adventurer was just an adventurer who happened to be at the right place at the right moment. It was never a case of "you have this special power, save us!", but more a case of "Oh, an adventurer. Just what I needed. Do this for me!").
1 - People who include smileys in their RP lines (they're rare, but they're there. Sthap!).
2 - The hipocrisy with which people wave the "lore" flag. I get told that RPing the MSQ is against the lore, that RPing a WHM is against and lore and that the devs said so and so.... This couldn't be furthest from the truth to me. In fact, it's quite the opposite. Those who respect the lore the most are those who RP being the WoL and the job he/she is.
I'm not against those who decide to disregard the MSQ and who the game tells us we are, but I think it's time we acknowledge that deciding to NOT be the Warrior of Light IS a form of lore-bending. The game says you are the WoL, so if you decide to be any average joe, you are not following what the lore tells you. And that is FINE, of course, but for this same reason, it is also fine to decide to RP a WoL.
Lore and "devs said so" really shouldn't be used as weapons against anyone, because we all are bending lore a bit someway, no matter in what shape or form. So let's stop considering one side or the other inferior or disruptive or more lore-breaking than the other. Let us embrace the fact that for the sake of enjoying RP, lore needs to be bent someway, and that it's nobody's fault, only of how the game's story was set up (FFXI for example didn't have this Chosen One issue, the adventurer was just an adventurer who happened to be at the right place at the right moment. It was never a case of "you have this special power, save us!", but more a case of "Oh, an adventurer. Just what I needed. Do this for me!").
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.