I'm curious what they mean with Living Death - their answer, I mean, not the question in and of itself. Living Death really does seem... subpar compared to the other two (with Hallowed Ground being hands down the best for defensive situations and Holmgang's rooting and yanking adding utility). Considering the DRK's drain focus - I've actually put forth the idea in conversation that it be a big AoE-style drain to replenish health when low. But that's neither here nor there.
And as for the PLD combo question, I actually manage to use all three finishers well enough on bosses. DoT first, then the debuff, then Royal Authority - and I don't see either debuff dropping. I think it's a matter of timing, though, if I did the debuff THEN the DoT, then the debuff's timer is low by the time I get to the RA step and requires almost immediate refreshing. That all said, this only works with bosses and I usually avoid RA when dealing with trash mobs - DoT combo to regen MP for Flash, debuff combo for maintaining aggro on one/two targets.
On a less blabby note, I'm glad there'll be alternate Law upgrade options (and I hope they aren't too difficult to obtain) and super happy that they're finally putting in TP bars.
And as for the PLD combo question, I actually manage to use all three finishers well enough on bosses. DoT first, then the debuff, then Royal Authority - and I don't see either debuff dropping. I think it's a matter of timing, though, if I did the debuff THEN the DoT, then the debuff's timer is low by the time I get to the RA step and requires almost immediate refreshing. That all said, this only works with bosses and I usually avoid RA when dealing with trash mobs - DoT combo to regen MP for Flash, debuff combo for maintaining aggro on one/two targets.
On a less blabby note, I'm glad there'll be alternate Law upgrade options (and I hope they aren't too difficult to obtain) and super happy that they're finally putting in TP bars.