(07-10-2015, 10:23 AM)Aaron Wrote:(07-10-2015, 10:22 AM)Kage Wrote:Ive never done the smn questline so I was repeating something I heard.(07-10-2015, 10:16 AM)Aaron Wrote: SMN have to defeat the primal for their essence in order to get their egi.
This is incorrect.
You merely need to be nearby during the slaying.
At any rate regardless odds of you being conveniently near a primal as it dies is unlikely.
I dunno. Being near ONE Primal I could see - and could be a major background plot point (was captured by the Amal'jaa to be sacrificed to Ifrit, was saved by the WoL steamrolling through). I would say the issue would come from trying to claim you've been near two or even all three to match all the currently available Egi, unless your character took up following the WoL around and was nearby for all that. Or any of the RP-based situations where player characters have dealt with Primals (like Dogberry's events).
This could be more easily circumvented by just using one Egi "ICly" while OOCly having access to the rest (and might be made easier if/when being able to "choose" your Egi appearances happens). So, in the Amal'jaa situation I mentioned, the character could ICly have the Ifrit Egi - and would be the one utilized in RP situations. Even when using the other Egis, you could RP them as "also being Ifrit Egi" and hopefully people will suspend their disbelief enough and roll with it.
Then again, with some creative thinking, alternatives could be made for having/obtaining the Egis. Crystal holding aether is already a commonplace thing - perhaps a few crystals left over from a Primal summoning might retain trace amounts of their essence? Enough to be able to form an Egi - either by itself or collecting several of them? Or even being in the place the beast was summoned - mayhaps some of its energy still lingers for suns afterward before fully fading away. Or we could even use the soul crystal as another "cheat" method by having the crystal itself infused with the remnant, Egi-forming energy of a Primal.
Of course, this is all if you're eager to stick to being a Summoner as your "battle magic user." You could also roll as a THM (or even warily delve into the realm of Black Magic, though that has its own dangers and pitfalls), SCH (they are also about "combat magic," but more tactically inclined and support based), or even just play as a straight ACN with your Carbuncle (which is made using your own aether, and thus has none of the Egi issues). All are possible options, and I'm sure you can find a way to make any of them work - SMN included.