
(02-26-2013, 12:20 AM)Rhio Wrote: Expecting other people to pick up on it before you've said anything is being hopelessly optimistic, but almost everyone seems to accept that we're dealing with the best approximation rather than a pixel-perfect reproduction.
That's pretty much the best you can do. My mission in-game is to aim towards approximation. I don't tend to gravitate towards not having a hairstyle until I actually get inside the game. It limits my creativity and what I can do.
My opinion differs from a few of you. For me, hairstyle is an incredibly useful tool for self expression. I tend to be careful with my character's hair, and I sculpt it as I would the features of his face, and the shape of his body. The difference is, one's hair is much more easily changed, so it's a much more common medium of expression.
I have Ryanti's hair the way it is because that's who he is. It gives you gut feeling of who he is, what kind of person he is, what kind of radiance his aura gives off. If I were to shave him bald, your impression of him would be completely different, if not heavily, then slightly, which makes a lot of different when you're trying to be precise and focused with your character design.
I also believe that promoting my character's image via artwork and vivid description and consistently providing that access to people is another way to attune others to your character's looks. For example, if you look at my avatar every day, chances are, when you imagine Ryanti, you imagine that hairstyle.
Once I start getting official sketches of Ryanti, it'll probably either be in my sig or my avatar. People tend to catch on to those kinds of looks.
Then once they are in-game, that perception doesn't change. One assumes someone would pick approximation when it came to hairstyles, and 'did what they can within the scope of the game'.