
(07-20-2015, 06:29 AM)Sirila Nulah Wrote: One question though: does the arcanist create the geometries themselves or are they merely copied from some already existing source, copy-paste style?
If the arcanist creates actually writes in their grimoires, that opens up the option of discovering and creating new spells, right? A sufficiently skilled arcanist could figure out a new pattern to use, or improve on an old one. That would be cool, certainly more interesting than simply being handed a new spell from a soul gem.
The questlines for SMN and SCH have you being taught the spells (for SMN, there's also a ritual involved), but I think it's safe to say that given the metaphysics of how arcanima works and how the MSQ has certain people developing new magical techniques like the spellcaster version of Star Trek, there's nothing in my mind that would keep a mage from developing new spells for use in RP. I'd go so far as to extend that out to all of the Disciplines of Magic, as it also dramatically simplifies how to handle magic Jobs in RP (which is to say, you basically sidestep them entirely

In fact, aetheric research for the purpose of developing new spells and formalizing magic theory is a major motivation of several characters in the FC I'm in.
EDIT: Also, in the MSQ, the advancement of magic through developing new spells is actually talked about with regards to teleportation magicks. This one snippet also clarifies that part of what you do during casting a spell is, in fact, incantations -- which is why Silence stops spellcasting.
The Freelance Wizard
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Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))