
(07-28-2015, 03:08 PM)Naunet Wrote:(07-28-2015, 02:14 PM)Natalie Mcbeef Wrote:(07-28-2015, 11:39 AM)Mrrsh Wrote: Yeah, they have basically zero incentive to lift the block since people (like me!) are willing to give them money to get around it.
It's sort of a lesser of two evils situation.
People always want to play on the more populated servers, however its better for the game long term if people are spread out. Otherwise the new player experience is pretty shitty. Without character restrictions, people would get more and more concentrated and new players would be left with two choices:
Eh, you're ignoring that SE's server load issues are in large part due to them using pretty crappy servers to begin with. So yeah, they put limits up, but why did they have to put limits up? Because they don't want to invest in sufficient infrastructure.
Megaservers are superior to isolated servers anyway. They can handle far more traffic far more efficiently and handle changes in traffic better, too.
No reason to give SE a pass when their problems are self-made.
Not to derail the thread but that's debatable. I can't speak for anybody else but I loathe the megaserver model and I'm quite pleased to have a unique server with an established community that I can indulge in.
Finding random role-play in ESO and GW2 proved to be a chore largely because of the megaserver model. If anything it's likely the PS3 that is holding FFXIV back when it comes to a lot of technical stuff but even then the stuff that the developers have accomplished despite that limitation is very impressive.