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(07-28-2015, 03:08 PM)Naunet Wrote:Going to have to really disagree with you here. I have yet to see a games RP community survive as strong as it was before a Megaserver merge. Even games that start out with Megaservers don't foster great RP communites.(07-28-2015, 02:14 PM)Natalie Mcbeef Wrote:(07-28-2015, 11:39 AM)Mrrsh Wrote: Yeah, they have basically zero incentive to lift the block since people (like me!) are willing to give them money to get around it.
It's sort of a lesser of two evils situation.
People always want to play on the more populated servers, however its better for the game long term if people are spread out. Otherwise the new player experience is pretty shitty. Without character restrictions, people would get more and more concentrated and new players would be left with two choices:
Eh, you're ignoring that SE's server load issues are in large part due to them using pretty crappy servers to begin with. So yeah, they put limits up, but why did they have to put limits up? Because they don't want to invest in sufficient infrastructure.
Megaservers are superior to isolated servers anyway. They can handle far more traffic far more efficiently and handle changes in traffic better, too.
No reason to give SE a pass when their problems are self-made.
Playing some character, maybe on Balmung, maybe not.
(Or am I hiding in the shadow next to you, maybe even posing as your best friend?)
(Or am I hiding in the shadow next to you, maybe even posing as your best friend?)