
I do not think teleportation is something that should be ignored in roleplay at all. Unlike fantasia potions, the ability to teleport is referenced in the MSQ and is based in the lore of the game. Otherwise, what purpose would aetherytes serve, or would those have to be ignored as well? Hand-waving the ability to teleport is one thing, but the purpose and existence of massive structures seems like it would be more of a stretch in lore than quietly acknowledging that teleportation is a thing that exists.
However, I do not think that teleportation is something that should be freely used on a whim. Edda is quite skilled at teleportation, but I have used it in RP a grand total of two times in the course of over a year. Teleporting endlessly, using it to "blink" small distances during combat, using it to traverse impossibly long distances (i.e. from Garlemald to Vylbrand) - all of these are liberal uses of the skill that I would not likely appreciate. It should also be noted that not everyone and their grandmothers are able to teleport, otherwise airships, boats, and chocobos would not really be a thing. It is an ability that must be honed, and there are side-effects that come with it.
All in all, while I do think conventional travel is far more preferable, teleportation is not something that should be ignored. You don't have to roleplay it, you don't even have to like it - but it is a part of the world. Much like miqo'te, and gunblades.
However, I do not think that teleportation is something that should be freely used on a whim. Edda is quite skilled at teleportation, but I have used it in RP a grand total of two times in the course of over a year. Teleporting endlessly, using it to "blink" small distances during combat, using it to traverse impossibly long distances (i.e. from Garlemald to Vylbrand) - all of these are liberal uses of the skill that I would not likely appreciate. It should also be noted that not everyone and their grandmothers are able to teleport, otherwise airships, boats, and chocobos would not really be a thing. It is an ability that must be honed, and there are side-effects that come with it.
All in all, while I do think conventional travel is far more preferable, teleportation is not something that should be ignored. You don't have to roleplay it, you don't even have to like it - but it is a part of the world. Much like miqo'te, and gunblades.