
Also, I should point out, though this is nitpicking, that technically speaking airship flights are rare. Unlike in FFXI where an adventurer could just buy the pass (at an insane cost, though, unless you entered in the good graces of the Archduke), in FFXIV you can get the airship pass only by becoming an ambassador of your starting city through several exemplary deeds that get the city leader's attention. It's to be considered a rare prize, and this implies that passes are difficult to come by.
The MSQ explains that due to Garleans' proximity and their cannons, airship flights are used scarcely and only for very extreme situations, as there is risk that the Castrums will shot them down at any time if spotted.
So, while it IS nitpicking (because we've got chocobos and ferries too), I think it is fair to assume that Teleport travel is at least more frequently used than airships.
The MSQ explains that due to Garleans' proximity and their cannons, airship flights are used scarcely and only for very extreme situations, as there is risk that the Castrums will shot them down at any time if spotted.
So, while it IS nitpicking (because we've got chocobos and ferries too), I think it is fair to assume that Teleport travel is at least more frequently used than airships.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.