
I think people are sort of getting at something from the wrong end. Â There are a lot of comments here that people need to travel to get the story elements of random encounters. Â Therefore, they eliminate teleportation from their travel.
You really don't have to do that. Â Teleportation is extremely well-rooted in lore and obviously there for your use and abuse even in story terms. Â However, it's VERY important to note that it's expensive.
And the money you use to pay for teleportation doesn't get made if you don't hoof it a while.
This creates certain "classes" of adventurers. Â If you've got a character avoiding teleportation, they might have every reason to do that. Â They may make all their money on odd jobs as vagabonds. Â The jobs a farmer has to give you aren't going to be worth much money. Â And it may be your characters' view on life that they should be helping the poor and downtrodden. Â In that way, you may not use teleportation without altering the canon at all, you may just know your money's in between the points. Â You use it when you have to and when it's worth the money (when you've got a job to do tomorrow across the world, don't spend it in transit.
Of course, some people might throw away that teleportation money like candy. Â They may simply be so rich that the fee isn't even worth thinking about. Â Most adventurers popping Aetherytes like that will either have supplementary income or be extremely high-level operators that get their jobs from the rich and affluent. Â They may simply be sent to every corner of the planet to get something as quickly as possible. Â This suggest a jet-setting character, one that can either afford to be trivial with the teleportation or views it as an asset that he includes in his fees (because rich clients aren't interested in waiting around for an adventurer to get around to giving him results).
Orleans, for example, is one of the latter. Â He teleports everywhere because, in-character, he's a relatively affluent person and a few hundred gil is nothing to him. Â He's also not very altruistic, so he doesn't much care if a monster is terrorizing local farmers unless he happens to be there and they can happen to pay his fee.
Use your teleportation strategy not as a blunt instrument, but as an instrument of character development. Â Using or not using teleportation IC-ly should be a function of your character. Â You don't have to fight the lore; use it as a tool for your own ends to give your character some life.
You really don't have to do that. Â Teleportation is extremely well-rooted in lore and obviously there for your use and abuse even in story terms. Â However, it's VERY important to note that it's expensive.
And the money you use to pay for teleportation doesn't get made if you don't hoof it a while.
This creates certain "classes" of adventurers. Â If you've got a character avoiding teleportation, they might have every reason to do that. Â They may make all their money on odd jobs as vagabonds. Â The jobs a farmer has to give you aren't going to be worth much money. Â And it may be your characters' view on life that they should be helping the poor and downtrodden. Â In that way, you may not use teleportation without altering the canon at all, you may just know your money's in between the points. Â You use it when you have to and when it's worth the money (when you've got a job to do tomorrow across the world, don't spend it in transit.
Of course, some people might throw away that teleportation money like candy. Â They may simply be so rich that the fee isn't even worth thinking about. Â Most adventurers popping Aetherytes like that will either have supplementary income or be extremely high-level operators that get their jobs from the rich and affluent. Â They may simply be sent to every corner of the planet to get something as quickly as possible. Â This suggest a jet-setting character, one that can either afford to be trivial with the teleportation or views it as an asset that he includes in his fees (because rich clients aren't interested in waiting around for an adventurer to get around to giving him results).
Orleans, for example, is one of the latter. Â He teleports everywhere because, in-character, he's a relatively affluent person and a few hundred gil is nothing to him. Â He's also not very altruistic, so he doesn't much care if a monster is terrorizing local farmers unless he happens to be there and they can happen to pay his fee.
Use your teleportation strategy not as a blunt instrument, but as an instrument of character development. Â Using or not using teleportation IC-ly should be a function of your character. Â You don't have to fight the lore; use it as a tool for your own ends to give your character some life.