
(08-18-2015, 12:38 PM)Flickering Ember Wrote: Now to add to my previous post which didn't really give my OOC thoughts:I like to think the average user of aetheryte travel must use two aetherytes to go from point a to point b, unlike WoL. That gracefully solves the problem of capture situations, and even if the captive is a powerful Mage, the captor can take pains to prevent teleportation. For instance, we've seen evidence to suggest you can't take more than a normal personal load of items with you. What if overburdening someone with uncomfortable shackles, chains and heavy weights makes teleportation unsafe and the aetheryte won't receive your spell attempt? I think that could work. There are still prisons in Eorzea. Perhaps being shackled stops teleporting via discomfort, denying casting motions and with weight. I think there should be limited range as well but there's nothing to support that
I'm not a fan of IC teleportation. Fortunately, FFXIV has a lot more restrictions to work with and make good use of than something like, say, GW2? It can be pretty easy to think up reasons for why your character might not use teleportation.
Though it can still feel weird in certain scenes. I think in terms of speaking things like 'Dungeon escapes' and 'prison escapes' it can feel like a bit of a disappointment. All of the fun of those scenarios is watching how a character can get out of them. I agree that teleportation is a large part of the world that is very much canon, but I wonder how we can explore such scenarios without it?
I wonder if for example, if there are limits with teleportation that would prevent one from teleporting during a combat? Does it work in stressful scenarios? What if your hands are bound--could you still teleport?