(08-18-2015, 12:38 PM)Flickering Ember Wrote: I wonder if for example, if there are limits with teleportation that would prevent one from teleporting during a combat? Does it work in stressful scenarios? What if your hands are bound--could you still teleport?
Well, we can choose to look to game mechanics for this one. You cannot teleport while moving or if something hits you. Meaning the spell could easily be interrupted or go horribly awry should it be used under duress.
There's some lore that seems to support this as well:
Camate Wrote:To traverse the Lifestream safely with Teleport and Return requires a great deal of spiritual energy, known as anima. While many individuals, such as adventurers, possess the fortitude to endure such travel, some individuals do not.
I wanted to draw attention to the bolded. While specifically he's talking about one's anima or spiritual energy, we could infer that if someone were being tortured, eaten, or held under duress, this might severely damage one's "fortitude to endure." Not many people could meditate while being tortured.
Nicia Wrote:However, our ancestors discovered ways in which, through meditation and focus of spiritual energies, one could reduce her body to aether without losing the grip on her soul...
But most importantly:
Urianger Wrote:Unlike the teleportation magicks of modern times, [Flow] requireth not a lengthy incantation.
It takes 2.5 minutes Eorzean time to cast Teleport. That's two whole minutes that the caster must remain still, in meditation, chanting, and uninterrupted or hurt for the spell to go off successfully. While under duress, the incantation may even take longer to accomplish or be too dangerous to pull off in the first place.
EDIT: 2.5 minutes doesn't seem like much, but listen to Johnny Cash's "Ring of Fire" from start to finish and that's how long it should take you to ICly cast teleport. That's a lot of awkward standing around murmuring to yourself.
Ring of Fire
Hope this helps!