
Orrin definitely has the riches, given his background, but still he generally abstains from teleportation because of the lore aspects about it being quite draining. Remember, it takes great mental and physical fortitude to stay not only break yourself down but to reform as well.Â
Even as a Dragoon, which may be the equivalent of being a Navy Seal of the Ishgardian Army, it still doesn't make him impervious to fatigue and duress. Also, imagine the obligations of a soldier in a standing army, if you are off teleporting, gallivanting about and then a call to arms arrives via linkpearl, you'll return to combat ragged, tired, a liability.
I'm actually pretty certain that Return is the most commonly used spell as opposed to teleport. Not only is return free, but I can picture many an adventurer or aetherically adept being of suffering from "Resident Evil Rocket Launcher" syndrome where they just have that tool they could use to make it easier, but do not use it for fear of needing it later.
Orrin would rather hazard hoofing it to Vylbrand, for example, and instantly return should he be needed as opposed to the other way around. Not to mention that according to Sounssy, if the 2.5 second cast time is meant to translate to 2.5 MINUTES, the resultant cooldown means a Day or more of being out of commission, and that's even as the most special of snowflake WOL.
That is not even getting into the possible strain of distance and the fact that you cannot teleport to where you have not been. Hell, you can't even teleport someone WITH you unless you've been there yourself (I know this from wanting to take *Ahem* RP partners to the forgotten springs and find out they haven't been there so we have to run it). So there is an additional selfish aspect to the teleport as well. Sure you could ditch, given you had the 2.5 minutes to cast, but where you can go may leave behind your pals!
there are LOTS of ways to get around teleportation for the sake of drama generated via distance.
Even as a Dragoon, which may be the equivalent of being a Navy Seal of the Ishgardian Army, it still doesn't make him impervious to fatigue and duress. Also, imagine the obligations of a soldier in a standing army, if you are off teleporting, gallivanting about and then a call to arms arrives via linkpearl, you'll return to combat ragged, tired, a liability.
I'm actually pretty certain that Return is the most commonly used spell as opposed to teleport. Not only is return free, but I can picture many an adventurer or aetherically adept being of suffering from "Resident Evil Rocket Launcher" syndrome where they just have that tool they could use to make it easier, but do not use it for fear of needing it later.
Orrin would rather hazard hoofing it to Vylbrand, for example, and instantly return should he be needed as opposed to the other way around. Not to mention that according to Sounssy, if the 2.5 second cast time is meant to translate to 2.5 MINUTES, the resultant cooldown means a Day or more of being out of commission, and that's even as the most special of snowflake WOL.
That is not even getting into the possible strain of distance and the fact that you cannot teleport to where you have not been. Hell, you can't even teleport someone WITH you unless you've been there yourself (I know this from wanting to take *Ahem* RP partners to the forgotten springs and find out they haven't been there so we have to run it). So there is an additional selfish aspect to the teleport as well. Sure you could ditch, given you had the 2.5 minutes to cast, but where you can go may leave behind your pals!
there are LOTS of ways to get around teleportation for the sake of drama generated via distance.