
The big problem I have encountered with trying to figure this out is that things aren't priced for what they are.. Like orange juice, but priced for what they're used in and what level. E.g crafting materials bought from a vendor (for example for cooking) is more expensive when the material is a used in a higher level recipe.Â
A long time ago I did a brave attempt at trying to figure it out with my limited maths skills (I'm not savvy with numbers), and within my FC we eventually decided to accept the notion that 1 US dollar would equate to about 5 gil, and then we have used that to price out things on our bar's menu, wages and that sort of stuff. It's probably no where near the correct conversion, but it has helped our RP a bunch because our FC has a good deal to do with the economy aspect as well.
I would never ever just plain take the MB economy or my own economy into consideration for IC stuff, and generally speaking I try to keep actual real gil out of my RP because it messes so much with the balance. My character would never have 20 million, but I have ended up having that amount.
A long time ago I did a brave attempt at trying to figure it out with my limited maths skills (I'm not savvy with numbers), and within my FC we eventually decided to accept the notion that 1 US dollar would equate to about 5 gil, and then we have used that to price out things on our bar's menu, wages and that sort of stuff. It's probably no where near the correct conversion, but it has helped our RP a bunch because our FC has a good deal to do with the economy aspect as well.
I would never ever just plain take the MB economy or my own economy into consideration for IC stuff, and generally speaking I try to keep actual real gil out of my RP because it messes so much with the balance. My character would never have 20 million, but I have ended up having that amount.