Yesterday was the update of the Digest for the Letter from the Producer LIVE Part XXIII
http://forum.square-enix.com/ffxiv/threa...18-2015%29
Reminder that at the time this is/was the thread with updates of what was being said.
http://forum.square-enix.com/ffxiv/threa...ate-Thread
Some things that might have been glossed over or more detailed now that I wanted to take note of.
0:44:53
0:49:46
1:12:07
2:01:58
Q: Since 3.0, my inventory and Armoury Chest have been super full. Do you plan on adding more inventory space?
A: For each character, item data is the greatest source of data, both in terms of frequency of writes to the database and total data transferred. Particularly with the number of players connecting to dungeons following the reset each Tuesday, we need to take care that we don't exceed server bandwidth and bring the server down, and so it's taking us a long time to make large improvements on this front. With no visible changes, it must look like we're not making progress. But with each patch we have been making gradual optimizations, and I'd like to one day see an increase in space. But if, for example, increasing space introduced the risk of a server crash, or required us to put limitations on zoning into instances, these sort of things would ultimately lower the quality of life that you've experienced up until now, and therefore there wouldn't be any point to do it. So, although it's in small steps, we continue to make improvements, and we ask you for your patience.
However, we’re fully aware that item management is very difficult at the moment, so until then, we’re considering ways to greatly increase the retainer’s abilities. For example, a feature that stores and retrieves whole gear sets to and from retainers, a feature where you’ll be able to glamour from items stored inside your retainer’s inventory, or a feature where you can store all the gear you don’t use to your retainer. Once these types of adjustments become available, we’ll move onto optimization to increase the inventory and Armoury Chest. Minagawa is currently working hard on writing up the specifications for this, so please give us some more time.
2:12:11
http://forum.square-enix.com/ffxiv/threa...18-2015%29
Reminder that at the time this is/was the thread with updates of what was being said.
http://forum.square-enix.com/ffxiv/threa...ate-Thread
Some things that might have been glossed over or more detailed now that I wanted to take note of.
0:44:53
Quote:Q: The 3.0 main scenario quest series was really good. Can you please tell us which scenes and lines of dialogue you were especially particular with?
A: I believe each staff member in charge of the main scenario has their own particular points. But as for the part I made adjustments to, or parts where I wrote the dialogue myself, I discussed with Maehiro how we wanted to give an overall feeling of players setting out on an adventure. The main scenario for A Realm Reborn was a continuation from FFXIV version 1.0, so it needed to have character introductions and parts which weren’t part of the original plan. We were especially particular with the parts where Ysayle made her appearance in Patch 2.4 and figuring out how to get the dragoon Estinien in the main scenario. We created it in a way that you can understand what they were thinking, and we also made it so they form a strong bond with and fight alongside the Warrior of Light.
If you were rushing to clear the story, you just needed to focus on the main scenario quests. However, there were also opportunities to flesh out the story around the main scenario. For example, there are times when the quest icon would be over Alphinaud's head, with Ysayle and Estinien standing next to him. By talking to Ysayle and Estinien, you can hear some more of the story related to the current situation in the main scenario, and also, if you return back to Ishgard at these times, the NPC dialogue changes, so you’ll be able to see more of their story. You may have missed the chance to read these stories, but we have made it so that players who have read these can delve more into the main scenario.
I have answered this several times during interviews, but I personally wanted the main scenario to focus on Alphinaud's growth. Alphinaud started off acting like he was above everyone else, but then he loses everything and now has to find his way. There's a scene where Alphinaud enthusiastically offers to deal with a primal threat, and Estinien steps in and points out that it’s the Warrior of Light who will need to put themselves in danger to handle it. We were especially particular about this part of the main scenario, and I was closely involved in its writing.
Also, this is a more detailed point, but we made an unreasonable request to Soken by asking him to create night time field music. And not just some specific track for a short event, but a proper score to give players the feeling they're truly out on an adventure. Because we wanted to be particular with this, we pushed Soken to create it in three days. You’ll also see NPCs at Camp Dragonhead with different dialogue at the turning point of the main scenario, as well as after the ending. While many may not take notice, we put a lot of work into these aspects of the story.
0:49:46
Quote:Q: In regards to the Doma adventurers quest, I really enjoyed the uniqueness of the characters. Do you have plans to continue these?This mysterious miqo'te is actually labeled as a miqo'te child. She's the one that appears in Mor Dhona after the above quests are finished. She's playing hide and seek or so.
A: Yes, we created these with a continuation in mind. There's also that mysterious Miqo'te after completing the quest, so we have plans for a story related to them.
1:12:07
Quote:Q: What are you planning for the new 24-man raid?REMINDER THAT THE STREAM IS THE END OF THIS WEEK!!!!!
A: We're planning on releasing some information related to Patch 3.1 during the 14-hour live stream that will be held in August. There is also a hint hiding in something I said earlier.
2:01:58
Q: Since 3.0, my inventory and Armoury Chest have been super full. Do you plan on adding more inventory space?
A: For each character, item data is the greatest source of data, both in terms of frequency of writes to the database and total data transferred. Particularly with the number of players connecting to dungeons following the reset each Tuesday, we need to take care that we don't exceed server bandwidth and bring the server down, and so it's taking us a long time to make large improvements on this front. With no visible changes, it must look like we're not making progress. But with each patch we have been making gradual optimizations, and I'd like to one day see an increase in space. But if, for example, increasing space introduced the risk of a server crash, or required us to put limitations on zoning into instances, these sort of things would ultimately lower the quality of life that you've experienced up until now, and therefore there wouldn't be any point to do it. So, although it's in small steps, we continue to make improvements, and we ask you for your patience.
However, we’re fully aware that item management is very difficult at the moment, so until then, we’re considering ways to greatly increase the retainer’s abilities. For example, a feature that stores and retrieves whole gear sets to and from retainers, a feature where you’ll be able to glamour from items stored inside your retainer’s inventory, or a feature where you can store all the gear you don’t use to your retainer. Once these types of adjustments become available, we’ll move onto optimization to increase the inventory and Armoury Chest. Minagawa is currently working hard on writing up the specifications for this, so please give us some more time.
2:12:11
Quote:Q: What is with the small Miqo’te that can be seen in that one area? Is this something we will be able to choose as a new race in the future?What. Wat wat.
A: Please look forward to future development. As for making it a playable character, I personally don’t have any issue with this. However, there are many restrictions on game development.If the game doesn't pass ratings and other reviews, it can't be sold. In the worst case, it can even lead to the game being recalled and the servers being closed. This is especially true for MMORPGs as you can use emotes on each other’s characters.
By the way, Lalafell heads are too big to treat them as children─they're Lalafells, and they're treated as a non-human type of race.