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Lost City of Amdapor Lore


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Lost City of Amdapor Lore
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Sounsyyv
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RE: Lost City of Amdapor Lore |
#4
08-19-2015, 11:49 PM
Shoshopu did a good job summing everything up! I just wanted to come in and add a few more lore details as well as my own summary. It's difficult to talk strictly about Amdapor without talking about the War of the Magi also. But I'll try to keep it brief.

3,000 years ago, Eorzea was plagued by the Age of Endless Frost, the Fifth Umbral Calamity. The world had frozen over and people were dying to plague, pestilence, famine, and war. It wasn't until magic was invented that could conjure flame without tinder that the Umbral Era ended and gave way to the Fifth Astral Era as mankind was able to survive the cold and the ice eventually receded.

Having used this early form of Thaumaturgy to survive, the Eorzeans sought to develop greater magicks and propel their societies of magi into a golden age - which they succeeded in doing. But one magi in particular was not satisfied with Thaumaturgy's limitation, being that it drew upon the caster's own lifeforce to invoke magic. Being limited in her own aetherial reserves, the magi Shatotto set out to develop a technique that would instead draw aether from a more abundant source: Hydaelyn. This new technique was coined Black Magic, for it killed the land surrounding the caster, but it allowed them near infinite powers.

Fearing this magic developed by the Mhachi civilization would soon grow unchecked, the elementals gifted the civilization of Amdapor their magic of Succor, with which to keep Black Magic in check. For many years, the two existed in balance and harmony. Until, perversions of the arts were made to meet the ever growing destruction caused by Black Magic. It was then the War of the Magi broke out between the White Mages of Amdapor, the Black Mages of Mhachi, and the Scholars of Nym.

For years the war dragged on. Archons of the time tried to stop the Mhachi, but in their greed for ever greater magicks, they turned to the Otherworld - the Void. In exchange for their powers, the Mhachi pulled voidsent through portals and let them lay waste to their enemies. The Voidking Diabolos all but razed the Amdaporians before the White Mages were able to seal him away. But so great was the toll of the war on Hydaelyn that the planet had been completely drained of aether. So in one last desperate attempt to end the war, the elementals summoned a Great Flood, the Sixth Umbral Calamity, to wipe away the taint of magic. And to ensure their magic would not be perverted again, the Elementals grew up the Black Shroud around Amdapor and sealed the city itself away within a great arbor.

Mankind outlawed the use of magic, and its practitioners were hunted down. What few survived returned to the temple of the Mhachi and founded a city of Magi so that all that they learned would not be forgotten. This city was called Belah'dia, the father of Ul'dah and Sil'dih. But White Magic was kept a secret deep within the Shroud, and the knowledge of its continued existence was kept only by the Padjal, a race of the elementals' own creation. It wasn't until the most recent, 7th Umbral Calamity that Amdapor was revealed by a shard of Dalamud tearing through the Amdaporian tree.


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Amdapor & War of the Magi Lore Text Compilation
Raya-O-Senna Wrote:But tell me, are you versed in the histories? I take from your silence that you are not. No matter, it shall be my pleasure to educate you. The Fifth Astral Era is said to have begun approximately three millennia ago. The ice age that ushered in the Fifth Umbral Era made the land a barren and merciless place, and man was pushed to the limits of his resourcefulness in the struggle to survive. Yet survive he did, through the discovery of magic as we know it─an event which marked the dawning of the Fifth Astral Era.

At first, man was well pleased just to have the means to keep the cold at bay and compete with the other races. But man is nothing if not an ambitious beast. It was not long before he began to seek mightier magicks, hoping to win greater glory. It was this desire that brought forth black magic, the arcane art of destruction, into the world. In order that this force of chaos be kept in check and balance preserved, at roughly the same point in history, white magic, the arcane art of succor, came into existence.

Emboldened by magic, man went on to reach the zenith of glory. But his hunger knew no bounds. Over time, even they who donned the white began perverting their powers for the sake of self-gain, and in this single-minded pursuit scrupled not to sully the sanctity of the Twelveswood. In his pride and avarice, man brought down the wrath of the elementals upon himself. A great deluge was sent to cleanse the land of his wicked presence, in the wake of which the forest rose to swallow up all that was not washed away. Thus did the Six Umbral Era begin...or so it is told.

Lost City of Amdapor Wrote:Born in magic, the ancient city of Amdapor lived in splendor and died in agony. As the Fifth Astral Era gave way to the Sixth Umbral and the ensuing catastrophe, the agent of Amdapor's destruction slept. Now, the seal that has held so long is softening like windfallen fruit - and what blind worms writhe underneath the skin of the dead city?

E-Sumi-Yan Wrote:Amdapor was not always thus afflicted. Indeed, the city once owed an age of prosperity to the benevolent art of white magic. But that was before the War of the Magi. It is told that the enemies of the Amdapori abandoned all caution in their pursuit of victory, and used their dark magicks to summon a king among demons. Though the mages of Amdapor eventually succeeded in imprisoning this fell creature, its recent resurgence speaks eloquently to the impermanence and unpredictability of arcane energies.

Amdapor Keep Wrote:Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight - cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud - a dark cult who worships the now-fallen lesser moon as a god - dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.

Lalai Wrote:The origins of black magic can be traced back many, many years - to the beginning of the Fifth Astral Era, to be precise. There lived at that time in Eorzea a powerful sorceress named Shatotto, who strived to push the destructive power of magic to its very limits. The typical practice of magi is to weave magic using their own aether. The ability to do so is the greatest magical gift, yet at the same time that gift's greatest limit.

Shatotto was able to overcome such inherent limitations by developing a new technique which allowed her to draw upon the aether all around her as the fount of her magic. It was this technique that came to be known as black magic. Following the War of the Magi and the Sixth Umbral Calamity, however, black magic was branded far too great a danger to life, and so its use and even its mere mention were made forbidden. Over time, it came to be forgotten entirely. Or so it was thought...

Raya-O-Senna Wrote:The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress - for the first time in history - succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself. Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic - the magic of healing and solace - was born. So it was that the forces of magic were brought into equilibrium, and civilization flourished.

But this era of peace and prosperity would prove short lived. War broke out, and the realm was thrown into chaos. The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer. So did the hubris of the magi bring forth the Sixth Umbral Era... and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.

The survivors - what few there were - banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again. The Elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.

Ages passed, until five centuries ago, the Elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people - the Padjal - came into being, to serve as mediators between Elementals and those who would reside in their forest home. It is from the Elementals themselves that we inherited white magic.

Tyago Moui Wrote:According to the loremasters' books, there was an age of shadow and calamity some fifteen hundred-odd years ago, when a great flood drowned the world─the sixth Umbral Era, they called it. Believers say it was the twelve Archons what came to fight the darkness then.

They say Ahldbhar was the mightiest of the twelve Archons. Rhalgr the Destroyer himself, taken form in Roegadyn flesh─a bloody mountain of a man, and a fearsome warrior, besides. You must've seen renderings of Rhalgr at some point─in paint or stone. Looks like a bag of angry muscles in a mage's robes, right? Aye, well, those are done in the likeness of Archon Ahldbhar.

Ahldbhar fought relentlessly against a clan of wicked sorcerers that sought only to wreak havoc on the world through their dark powers. But then, something happened... Something that threw Ahldbhar into deep despair. And in the end, he turned and took up with the enemy, though none can say as to why.

What came of him after his betrayal? Well, I confess I haven't heard the end of the tale myself. That bard's a wily bugger, see, and he only ever gets part way through before his throat dries out. Meaning I have to give him yet another bloody ale─free of charge, of course.

Raya-O-Senna Wrote:Oha-Sok is the collective fury of the elementals given form. Their suffering summoned her forth, and in her turn she stokes the fire of their rage with her keening. As I related to you earlier, it was the rage of the elementals that brought an end to the civilization of the Fifth Astral Era. And now the selfsame harbinger of that destruction is come once more. The histories vividly describe the fearsome nature of the elemental of nihility─or “the Wrath,” as she is sometimes called. It is writ that each time she keens, she sets off a hundred of her kind to doing the same. Ever more elementals shall join the keening, and so shall it continue until their chorus rends the land asunder. And then the heavens shall spill forth a deluge of tears, and the trees weep till they are hoarse of voice. Oha-Sok's awakening spells cataclysm for Eorzea...

Forlemort Wrote:The aether should be left be! Has history taught you naught about the folly of the Nymians? The Amdapori? The Mhachi?



Demon Wall Card Wrote:These frightful guardians are the creations of ancient spellcraft, given life when a chosen wall was inscribed with an arcane pattern of blood. Though their masters have long since perished, these sentinels of demonic visage continue to protect the crumbling ruins to which they are bound─to the surprise and horror of many an unsuspecting adventurer.

Demon Brick Minion Wrote:For many years, modern archeologists did not understand how a seemingly primitive civilization without clockwork or steam technology could build the massive stone structures of Amdapor. Animated bricks, such as this one that has chosen to follow you, may be the missing link.

Monarch Ogrefly Hunt Wrote:Monarch Ogrefly, the dread vilekin of the lost city of Amdapor. The barrier that seals in its infestations is considered sound... yet even the Gods' Quiver could not stop the monstrous Ogreflies from escaping with their deadly taint of mold and burrs.

Ghede Ti Malice Wrote:The first among gremlins in saltiness of speech, the Ghede Ti Malice finally lost its place in Amdapor after one too many contumelies. The Ghede Ti Malice wouldn't be the first to fall out with its gremlin mates. Thin skin and big mouths make for an uneasy combination.

Gravel Golem Wrote:Mage-controlled golems were in such wide use by the end of the Fifth Astral Era that entire battles were waged by armies comprised of nothing but the lifeless soulkin. This recreation, however, is nothing but a standard #001 mammet outfitted with simple gravel plating.

Mahisha Wrote:In death does Mahisha find its purpose, and so the scent of corse-flower is sweet to this creature. A stele unearthed at Nym records Mahisha was summoned during the War of the Magi in the Fifth Astral Era, for the conquest of the Floating City. The ploy failed and Mahisha was bound at great cost, by the efforts of some two-score phrontists at Nym. What broke the tethers is not known, though there are theories ranging from the Calamity to the humble weevil.


As for whether it's dangerous to breath within Amdapor, I'd say prolonged exposure would not be healthy. But the severity of the spores should/could be based on the RP story you wish to tell. If it makes for a more dramatic story, make it so that the spores are particularly thick for whatever reason - perhaps a recent heavy rain or high humidity has caused an increase in spores and for this reason it's particularly difficult to breath. Note, along with the spores, there's likely a ton of ambient aether inside the Lost City, and prolonged exposure to that would cause aethersickness on top of whatever the spores do to your lungs.

(This was actually the original lore behind why there are dungeon timers, by the way. The air in dungeons have increased ambient aether density, which causes extreme sickness if you stay inside too long. Obviously this doesn't apply to all dungeons, like the Vault or Castrum, but places like Toto-Rak, Amdapor, Dzemael Darkhold, etc you could use as part of your story!)


Hope this helps! ^^

Sounsyy Mirke | Razia Haiib | R'jahkob Nunh
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Messages In This Thread
Lost City of Amdapor Lore - by Sen - 08-19-2015, 05:36 PM
RE: Lost City of Amdapor Lore - by Shoshopu - 08-19-2015, 05:53 PM
RE: Lost City of Amdapor Lore - by Sen - 08-19-2015, 06:58 PM
RE: Lost City of Amdapor Lore - by Sylentmana - 08-21-2015, 12:13 PM
RE: Lost City of Amdapor Lore - by Sounsyy - 08-19-2015, 11:49 PM
RE: Lost City of Amdapor Lore - by Sen - 08-20-2015, 12:41 PM
RE: Lost City of Amdapor Lore - by rainichan - 08-22-2015, 10:10 PM
RE: Lost City of Amdapor Lore - by LiadansWhisper - 08-23-2015, 05:39 PM
RE: Lost City of Amdapor Lore - by rainichan - 08-23-2015, 11:34 PM
RE: Lost City of Amdapor Lore - by LiadansWhisper - 08-23-2015, 11:36 PM
RE: Lost City of Amdapor Lore - by rainichan - 08-23-2015, 11:59 PM
RE: Lost City of Amdapor Lore - by LiadansWhisper - 08-24-2015, 12:38 AM
RE: Lost City of Amdapor Lore - by rainichan - 08-24-2015, 12:53 AM
RE: Lost City of Amdapor Lore - by rainichan - 08-24-2015, 10:13 PM
RE: Lost City of Amdapor Lore - by Sounsyy - 08-24-2015, 10:44 PM
RE: Lost City of Amdapor Lore - by rainichan - 08-25-2015, 05:07 PM

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