![](https://ffxiv-roleplayers.com/mybb18/images/reksio/flecha.png)
(08-24-2015, 12:32 PM)Telluride Wrote: And what people are talking about in this thread is that the MSQ stops being fun after one playthrough.
I don't mind the MSQ that much, and I still skip the cutscenes on the second and third times around. It becomes more mechanical at that point - do the quests for the XP, don't read the text, just get it done and out of the way. I probably wouldn't have even bothered with the MSQ if dungeons weren't locked behind it and - most importantly - the quests provided the most XP.
... Not to mention that the sidequests were ALSO gated behind your progression in the MSQ, along with getting flight so you can get around the new areas faster. Without all that, you're stuck with just dungeon runs (which you needed to unlock to be able to run them, of course) and the mindless tedium that is FATE grinding (which requires flight to be able to get to the FATEs in a timely manner).
So, even if 4.0 doesn't "require" it specifically... I have a feeling it'll be "required" in its own way. Unless you plan to FATE-grind on foot from 50-60.