
(08-26-2015, 12:52 PM)Selarian Cloverbloom Wrote: Please forgive my newbie question, as I have not done the story quests for these yet, but I was wondering...
Why is it that no one can be a BLM or WHM now? I read somewhere else that it is frowned upon by the lore people, and I am curious. Also, even if one could become a BLM or WHM in character, is it mutually exclusive? Selarian has the dream of mastering both Thaumatergy and Conjuration, and the natural step would be for him to become both a BLM and WHM, but I don't want to break lore.
Short Explanation: War of the Magi, which resulted in the 6th Umbral Era, flooding the world and destroying Mhachi (BLMs), Amdapor (WHMs) and Nym (SCHs). Some information cane be found here, but there are also more posts on the RPC about it by Sounsyy.
Edit:
Basically, they almost destroyed the world. Black Magic was outlawed. White Magic was hidden away by the Elementals because Man could not be trusted. Both BLM and WHM draw their power from Hydaelyn/the land, and they nearly starved the world of aether, killing it. As such, the survivors of the 6th Umbral Era swore to never use them again. Belah'dia (new city from Mhachi survivors) outlawed it. The Black Shroud grew around Amdapor, hiding it away with barriers. Nym got fucked for being involved. (We don't have more lore on it yet).
As such, the game does not present these jobs as something even the most educated and knowledgeable of people would have access to. As the main-character Warrior of Light, we are granted these jobs because we are the super-special person who has been deemed worthy/capable/etc of handling them without destroying the world.
Additional Edit:
While it's been tried to be covered up repeatedly by the great Lore Team vs Battle Team war at SE, Thaumaturgy, blakc Magic, Conjury and White Magic all operate quite differently from each other. The game presents us with BLM and WHM as "beefed up" versions of THM and CNJ, but they're really a different kind of magic altogether, which was the Battle Team squashing lore for mechanics.
Traditionally in FFXIV's lore (we're talking pre-Yoshi-P days in 1.0), THM was almost more a blood mage, CNJ was an elemental mage and BLM and WHM didn't even exist. They both could heal and DPS on equal parts. when Yoshi-P came along, he tried to fix up 1.0's generally perceived as bad battle mechanics and introduced jobs into the game, which made new lore. Then in 2.0, there was a great skill shift as battle roles were introduced to force each class/job into a DPS, Healer or Tank role for the Duty finder. Ultimately, mechanics beat out lore so that the game would be playable.