
(08-26-2015, 04:23 PM)Unnamed Mercenary Wrote: You've nothing to apologize for! Look the way to want to....now if you start casting White Magic, the lore hounds may OOCly question how. (but looking at the skills, the Battle Team at SE has made skills inconsistent all over. Why are Cure 2 and Aero 3 somehow Succor but the rest aren't?!)
The lore and battle teams have an unfortunate history of coming into conflict in XIV -- the moving of elemental offensive magic to Thaumaturgy from Conjury is one such example that they've admitted to. I think it's safe to say that the battle team will sometimes say, "These are WHM Job skills because they'd be OP if they could be cross-classed or available to CNJ," and then the lore team says, "Welp, time to sweep that under the rug."

I'm a big supporter of "if the game says you can, you should be able to do so," which is why I advocate different approaches to using Succor or, indeed, using spells that the game classifies as Succor in a way that makes them not Succor. If your character's a skilled conjuror, surely they've created some spells of their own, perhaps some to keep people in the fight with less effort (Regen)? That big explosion of light you do (Holy)? Why, that's just a lightning-aspected spell (since we know that conjurers, per lore, have access to elemental magic). On the black mage side, that's not the "Flare" of the War of the Magi, it's just a customized, augmented fire spell.
To paraphrase a common (and silly, when you think about it) saying, when the lore team closes a door, they open a window.

The Freelance Wizard
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((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))