This really stood out for me:
"This is a game. Respect the other players. Respect the story, and act in service of it. Respect that you will not always get your way, and that not getting your way can be interesting."
Something I'm constantly criticizing myself about in RP is how passive I tend to be. My biggest fear when RPing is wasting someone else's time. Being respectful of the time of your partner(s) and groups is paramount, especially in MMOs where someone's time may be even more limited due to unplanned play times.
I try to remind myself during RP, or before RP: do I have a story to tell? Does my character have a purpose in this? Am I being a lazy role player? These are important questions, because without this structure the RP session ends up reflecting at least one player's whims at the time, or, at worst, becomes blatant self-insertion or IC/OOC bleedy if no one has an idea where the story is going.
Sometimes these fears can be really crippling, though! Especially with walk-up RP. But, in the end, I feel it results in RP that is much more respectful of the other player's time and intelligence.
"This is a game. Respect the other players. Respect the story, and act in service of it. Respect that you will not always get your way, and that not getting your way can be interesting."
Something I'm constantly criticizing myself about in RP is how passive I tend to be. My biggest fear when RPing is wasting someone else's time. Being respectful of the time of your partner(s) and groups is paramount, especially in MMOs where someone's time may be even more limited due to unplanned play times.
I try to remind myself during RP, or before RP: do I have a story to tell? Does my character have a purpose in this? Am I being a lazy role player? These are important questions, because without this structure the RP session ends up reflecting at least one player's whims at the time, or, at worst, becomes blatant self-insertion or IC/OOC bleedy if no one has an idea where the story is going.
Sometimes these fears can be really crippling, though! Especially with walk-up RP. But, in the end, I feel it results in RP that is much more respectful of the other player's time and intelligence.