Have you considered that the character could have an IC epiphany that he, ICly, is lonely, and that his loneliness may stem from the challenge he presents to others in getting to know him?Â
As a result of that epiphany, the character could choose to try to open himself up more to others - and in doing so, may find himself having others feel more drawn to him.
One of the serious drawbacks of playing anti-social characters (regardless of the method of anti-social behavior, such as wallflowering, professional elitism, classism, etc) is that they are notoriously unapproachable. People don't want to put the work into forcing an interaction to happen, and they don't need to do so, because in the same emote distance there's usually another character present who presents an easier opportunity. It's almost like in order to play a character with anti-social traits, one must already have a base of player friends OOCly who are willing to push their characters at the anti-social one. Lacking that, it's almost guaranteed that isolation is going to occur.
However, it's not the end of the world. As I mentioned initially in this post, the problem is very much one that the character, if he's self-aware, could recognize exists ICly and he could take IC steps to change who he is and how he behaves toward others. If it has results that he wants - e.g. he has some new friends get made from his attempts - then he'll see the fruit of his labors to change and will feel motivated to continue with that personal growth.
As a result of that epiphany, the character could choose to try to open himself up more to others - and in doing so, may find himself having others feel more drawn to him.
One of the serious drawbacks of playing anti-social characters (regardless of the method of anti-social behavior, such as wallflowering, professional elitism, classism, etc) is that they are notoriously unapproachable. People don't want to put the work into forcing an interaction to happen, and they don't need to do so, because in the same emote distance there's usually another character present who presents an easier opportunity. It's almost like in order to play a character with anti-social traits, one must already have a base of player friends OOCly who are willing to push their characters at the anti-social one. Lacking that, it's almost guaranteed that isolation is going to occur.
However, it's not the end of the world. As I mentioned initially in this post, the problem is very much one that the character, if he's self-aware, could recognize exists ICly and he could take IC steps to change who he is and how he behaves toward others. If it has results that he wants - e.g. he has some new friends get made from his attempts - then he'll see the fruit of his labors to change and will feel motivated to continue with that personal growth.
Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?