My honest take on it is that sad RP is just like any RP. Â Don't "aim" for an endpoint. Â You pick a theme, but if you're forcing too much as the GM to get the story you want, you end up just writing a story.
Sad RP should be intertwined with everything else. Â In my first example, it's important to note that the sad (yet foreseen) end to the storyline followed probably a year or two of RP that went every way. Â Every session may have had a little sadness, humor, violence (actually a lot of violence), etc.
I don't necessarily do "sad RP" any more than anything else. Â Just create the scene and let the emotions play around it. Â If I can be said to write anything, I tend to write criminals more than anything else. Â But "criminal" has meant a lot of things. Â A lot of glamour, a lot of tragedy, a lot of humor. Â I tend to run the theme, the emotional aspects aren't forced. Â They'll show up.
Sad RP should be intertwined with everything else. Â In my first example, it's important to note that the sad (yet foreseen) end to the storyline followed probably a year or two of RP that went every way. Â Every session may have had a little sadness, humor, violence (actually a lot of violence), etc.
I don't necessarily do "sad RP" any more than anything else. Â Just create the scene and let the emotions play around it. Â If I can be said to write anything, I tend to write criminals more than anything else. Â But "criminal" has meant a lot of things. Â A lot of glamour, a lot of tragedy, a lot of humor. Â I tend to run the theme, the emotional aspects aren't forced. Â They'll show up.