
(09-04-2015, 02:03 PM)Warren Castille Wrote: I just miss the days where hard shit was either beaten or it wasn't, and there was a modicum of pride of being able to say you beat something tough. I confess "difficult" is incredibly subjective, but that's a discussion for another thread. Before we had patches and the like, you either beat the game or you didn't. Seeing the True Ending to Kingdom Hearts meant something before Youtube. Conquering secret bosses in RPGs was a badge of honor. I will concede that this is slightly apples to oranges; Steps is hardly Demifiend-from-DDS level difficulty, but I think the thought is the same. "This is hard, and I don't want to / can't do it, but I want what comes after it."
Comes back around to my not understanding not wanting to play the game. I just think of the less-fun stuff as the Sewer Level of MMOs.
To invoke Player Choice, there's nothing really stopping people from doing this. If I want to sit down and play Kingdom Hearts and view the True Ending as a reward, all I have to do is not look it up on YouTube. If people want to do content the way that it was intended, all they have to do is get some level-appropriate gear and some friends, and belt it out as best they can.
The challenge hasn't been removed, it's still there, it's just that there are ways to bypass it that people are taking. It's possible to hop off of that train at any point and do things the way that they were built if that's really what people want.
For those that don't want to do that, the ability to have things be "easy" or whatever is there as well. Everyone can be happy that way, I feel, unless people feel that one option or the other shouldn't exist at all so that everyone can play in one way, which isn't something that I personally endorse.