
Naw, you're fine. The challenge I'm having is that the transition wasn't instant: FFXI didn't file its teeth down for years and years, and XIV 1.0 was the sort of game you needed to outsmart and destroy in order to draw enjoyment out of it. I like ARR, and I like MMOs in general, but the concept has changed in my time spent inside of them.
I play hard games for the achievement, too. But this goes back to what I was saying about the trophies of yesteryear: You either could, or you could not, and you either accepted that or you worked your ass off to become able. Now you just go to the forums or twitter or reddit and hope enough people are in the same boat as you so you can get it changed, instead of learning the patterns of a challenging fight or spending the time to overcome it with gear.
There's nothing wrong with wanting to be one-and-done with content. Beating something and never returning to it is sort of a nice bit of closure? "I never have to do EX modes again, because I have all the weapons finally" or something similar. "I finally beat Coil, and now NEVER AGAIN." The issues that were being discussed here were less general and more specific to Steps (and Pharos, later). I realize my opening statement that helped spark all of this was a bit vague for that purpose, but I recall with no small amount of schadenfreude the numerous cries for "NERF!" because Steps wasn't able to be done without some communication or strategy.
There's something to be said for the lack of ramp-up: If you didn't do anything besides MSQ you never had to really work hard for anything except Chrysalis, which lots of people still don't like doing (and wipe to, if there's anything to be said for my recent experiences in the roulette).
I've changed by not changing at all! I used to have my cake, and I could eat it too. That's not the case, and some people are slow to let go of that. As mentioned, it's my issue, not anyone else's.
I play hard games for the achievement, too. But this goes back to what I was saying about the trophies of yesteryear: You either could, or you could not, and you either accepted that or you worked your ass off to become able. Now you just go to the forums or twitter or reddit and hope enough people are in the same boat as you so you can get it changed, instead of learning the patterns of a challenging fight or spending the time to overcome it with gear.
There's nothing wrong with wanting to be one-and-done with content. Beating something and never returning to it is sort of a nice bit of closure? "I never have to do EX modes again, because I have all the weapons finally" or something similar. "I finally beat Coil, and now NEVER AGAIN." The issues that were being discussed here were less general and more specific to Steps (and Pharos, later). I realize my opening statement that helped spark all of this was a bit vague for that purpose, but I recall with no small amount of schadenfreude the numerous cries for "NERF!" because Steps wasn't able to be done without some communication or strategy.
There's something to be said for the lack of ramp-up: If you didn't do anything besides MSQ you never had to really work hard for anything except Chrysalis, which lots of people still don't like doing (and wipe to, if there's anything to be said for my recent experiences in the roulette).
I've changed by not changing at all! I used to have my cake, and I could eat it too. That's not the case, and some people are slow to let go of that. As mentioned, it's my issue, not anyone else's.