
(09-04-2015, 09:18 AM)Gegenji Wrote: I think the point is that the cards are supposed to be little more than utility and a bonus...(snip)
And really, since you don't "need" the cards all that much, you can instead just use those Draws to set up for a boss fight if you have Royal Road and Spread. That's what I would do in dungeons like, say, Dusk Vigil. Find a Balance to put in my Spread, then use the other cards randomly until I found a "make it an AoE" card to Royal Road. Then I just lay off the cards until the boss and we have a group-wide attack buff for the first few seconds of the fight and then use whatever cards I pull afterward as appropriate. And then repeat in prep for the next boss.
That or I'll just stick a refresh in my spread, Royal Road a power or time extender and throw out the next card on whoever needs it. All the cards really do is improve the situation somehow, and your performance as a healer shouldn't rely on it. If you NEED that powered-up Bole to keep your tank from dying, there might be other problems in play.
Agreed on all points. I've been loving this class to death because of the utility it brings, but when things start getting messy the cards are the last thing on my mind. You don't NEED them to do your job, they just make your job easier sometimes.
That said I don't usually feel like I don't have enough control over the cards. Every once in a while the RNG decides I need nothing but Spires and Ewers when I've already burned one of those AND I have an extra sitting in my spread for emergencies, but...usually with the preparation described above you can come in strong for just about any fight and not have to worry about shuffle failing you. If all else fails, the cooldown timer on Draw is mercifully short.
There's a bit of strategy to it. It's fun.

Eliane Dufresne
The Dufresne Bellworks
The hand you are dealt is determinism; the way you play it is free will.
The Dufresne Bellworks
The hand you are dealt is determinism; the way you play it is free will.