
(09-07-2015, 08:09 AM)Berrod Armstrong Wrote:(09-07-2015, 03:38 AM)LiadansWhisper Wrote:That wouldn't make it a gamble, though, and in the end that's what the AST cards are. Unknown fate, yadda yadda.(09-07-2015, 03:28 AM)V Wrote: I think making the redraw ability never draw the card going back in would make the function feel better to use.
It would go a long way to minimize the RNG factor of Shuffle. Â While I realize it's anecdotal, from talking to multiple AST players, there seems to be a really common issue of Shuffle pulling the same card. Â It wouldn't be an issue if it was on, say, a 30 second CD, but the CD is too long for you to be pulling the same damn card.
See, now we are getting into that gray area of whether class aesthetics/design/functionality, what ever you wish to call it, are  impacting and fundamentally harming the actual gameplay and the simple fact of the matter is that it actually is. The entire design choice behind Shuffle is for the AST to be able to say "Hey, this card isn't very useful for me right now, lets change that!" And this for any number of reasons.
A card is all ready held.Â
You have your desired Royal road or You don't want it's effect.Â
No one can make use of it.Â
You get the idea. To add further insult to this injury, Shuffle itself has a staggering 60 second CD only to have every 1 out of 3 to 2 out of 3 shuffles be the same card repeated over and over again. It's counter intuitive to the intended function of the ability and while its not game breaking (unless you are on the cutting edge of gameplay) it is both harmful and frustrating to deal with, especially as this is suppose to be a core mechanic for the class in general.