(09-17-2015, 02:52 PM)Warren Castille Wrote: 1.0 class lore stands just fine for the Ul'dah classes. 1.0 Pugilists were not trained by Holyfist, they were finger-and-knee-breakers working for the gambling den on the strip. 1.0 Gladiators were not a mercenary band of disciplined swords, they were legitimately-fighting-in-the-Coliseum-like-Raubahn gladiators. It's entirely reasonable that the Ossuary, inundated with adventurers as they would have been since 1.x, have changed their schooling and tutelage to be more widespread.
Think about it: A gaggle of powerful mages with power over LIFE AND DEATH would not share those secrets with the masses. The Ossuary used to be where the rich and powerful were interred. Adventurers don't give a damn about that (and it means less people take a cut of the sweet, sweet payday). The 1.0 lore works just fine if you're someone who played back then, because those legacy characters would have literally learned differently than these damn kids people starting now.
I'm sure Classes are fine, but there was still some retconning done to Jobs (WHMs originally controlled all elements, including those now belonging to THMs / BLMs, time was turned back on the progression of Erik and Widargelt, etc.). The confusion seems to be stemming from the use of the word "classes" to refer to what we would have called Jobs, most likely because using Classes to refer to everything is common in other games.