It's important to note that the separation between mechanics and lore occurs when those that are modeling the assets and coding the functions aren't given the ten years and several terabytes of data-space they would need in order to program-out every single possible application of what the lore says, while simultaneously maintaining some semblance of balance to give players equal footing.
You could probably give a THM a sword and have them swing it around like Gandalf while simultaneously shooting fire and magical lasers from it. You could also make a staff-fighting Monk that heals their buddies with Conjury.
They're not impossible, we just don't have those things because programming them in wouldn't necessarily make for a balanced / good / timely-released game.
You could probably give a THM a sword and have them swing it around like Gandalf while simultaneously shooting fire and magical lasers from it. You could also make a staff-fighting Monk that heals their buddies with Conjury.
They're not impossible, we just don't have those things because programming them in wouldn't necessarily make for a balanced / good / timely-released game.