(09-21-2015, 10:37 AM)Ignacius Wrote: Well, I've RPed effectively across all those eras. Â And yes, we had open RP and, yes, that meant combat with strangers. Â We can debate "interesting stories" all we'd like, but a stranger in combat, whether for narrative purposes or not, is a part of any RP where I'm carrying a sword. Â You may not be fond of the era, but I both RPed effectively and told interesting stories as I went.
I'm simply relating where the format came from and why it exists as per Kage's request. Â I'm not passing judgement on you for disliking it or attempting to stir up your unpleasant memories.
However, despite where you were and how you RPed, I can say that quite a few bits of narrative combat arose during RP sessions and we effectively handled it via tactical checkmating. Â And, should an altercation arise where grammatical tense is suddenly important, you can't always pull the narrative to a screeching halt to negotiate a neutral party and dice rules. Â Tactical checkmating still exists whenever a stranger has a reason to not like you.
And, in the end, that's where the live RP format comes from. Â We didn't often write in a past-tense narrative format and that was the reason.
You're fine. I'm just remarking that it still sounds like trying to win via outwriting your opponent. "You dedicated an attack at my head, so you're forced to do it, so now I'm going to outsmart you" etcetera. It might be the most "fair" way of settling things without dice to some people, but it's still dickwaving at how capable of a writer you are. Powerlevel shouldn't be dictated by dictionary. As long as the intent is delivered (A swing aimed at your head) there shouldn't be a need to outlaw action or restrict a change in that.