(09-21-2015, 03:23 PM)Berrod Armstrong Wrote:(09-21-2015, 03:13 PM)FreelanceWizard Wrote:THIS. THIS THIS THIS THIS THIS. It is possible to talk to strangers OOCly and come to an agreement/compromise instead of doing tense gymnastics. Whether John Doe stabbed Berrod in the heart ten years ago or if he's woulding into the sun, a quick discussion between John and Berrod's players can make things flow well with each one sticking to their style/tense. If John and Berrod don't want to communicate, then...then they're not going to gain much by roleplaying with each other.(09-21-2015, 03:07 PM)Ignacius Wrote:(09-21-2015, 03:03 PM)Warren Castille Wrote: To summarize: Make your actions display intent, but make sure you do it correctly otherwise its your fault for leaving things open to interpretation.
Or, you know, don't pick fights with strangers.
That's just generally good advice.
If you do, though, talking about it OOC is probably a good idea.
That seems a bit harsh. Â I get along fine with plenty of people who started out trying to kill a character of mine for some reason, mostly without asking. Â I always found it somewhat... I don't know, unprofessional I guess is a good word, to seem to drop character as soon as conflict reared up and start making some kind of OOC script. Â I certainly didn't need it to get into trouble.
I mean, if my character, Heaven forbid, calls someone a rank amateur in the course of a conversation, and that character decides to take a swing at him, I'd feel it a bit rich at that point to then pause the whole scene to OOC out with the character how we were going to handle it. Â I prefer OOC to be the last refuge when things aren't working.
I'm more than willing to talk it out if someone really wants to, but I'd never assume I need to start making demands on how this combat should go or end up, especially since I might just as easily not end up in combat. Â Or that we'd end up in combat with something else. Â RP can go a million different ways, and I'd rather keep my options open on that front than to start locking up mechanics.
That may be different for other players, but I try to be flexible to keep the RP going as best I can so that we don't get bogged down in OOC. Â Again, that's a personal preference rather than a piece of practical advice; you all should know what you're capable of performing ICly as far as how to manipulate a scene. Â Still, I don't think it's good policy to say that people can't hash out combat ICly without predetermining it OOC without having anything to RP about.
The richness of your RP proliferates by the amount of people you can effectively RP with, I find.