Role-play is just role-play. It's not something I get up in arms about and so I'm perfectly happy for people to approach my character and try to attack them if they so desire because there's nothing holding me in place and forcing me to participate.
If it seems like something that'll be intriguing then I'll likely go along with it. If it seems like something that'll be dull or bizarre  - such as being attacked in the middle of a populated settlement in view of the guards - then I'll send a polite message telling the player that I'm not interested in what they're offering.
Yet I detest shutting myself off from spontaneous, random role-play. When it works out it can be a lot of fun and I've always found it very bizarre to see how random role-play has become shunned by many unless every last little detail is planned out in advance.
Though I can't say I'm terribly surprised - the bulk of role-play I see these days tends to revolve around sitting around in taverns talking about doing stuff rather than...actually doing it.
On a side not, the generalisation of entire groups of role-players is getting pretty tiresome. Let's avoid that, eh? In fact, I think it highlights an interesting point: that many role-players seem assume the worst about their brethren. It's counterproductive.
If it seems like something that'll be intriguing then I'll likely go along with it. If it seems like something that'll be dull or bizarre  - such as being attacked in the middle of a populated settlement in view of the guards - then I'll send a polite message telling the player that I'm not interested in what they're offering.
Yet I detest shutting myself off from spontaneous, random role-play. When it works out it can be a lot of fun and I've always found it very bizarre to see how random role-play has become shunned by many unless every last little detail is planned out in advance.
Though I can't say I'm terribly surprised - the bulk of role-play I see these days tends to revolve around sitting around in taverns talking about doing stuff rather than...actually doing it.
On a side not, the generalisation of entire groups of role-players is getting pretty tiresome. Let's avoid that, eh? In fact, I think it highlights an interesting point: that many role-players seem assume the worst about their brethren. It's counterproductive.