
Personally I've never understood the point of sticking with an MMO if RP is your only draw. Tabletop and message boards would be preferable and less restrictive at that point.
That's not to say I don't have a handful of minor complaints with FFXIV, but overall, it's a rare, polished breed and a steady blend of interest in both RP and the game itself has kept me here.
So clunky that every job can be successfully played on controller?
Also, I'd argue that most jobs are better improvised to the situation at hand as opposed to following a specific rotation, DRG being one of the only exceptions I can think of and even then there's a handful of skills up to player discretion.
As for the lack of varying builds, well... the fact you can change your role at the press of a button more or less counters that. FFXIV would probably be a nightmare if they introduced heavy stat and skill selection.
That's not to say I don't have a handful of minor complaints with FFXIV, but overall, it's a rare, polished breed and a steady blend of interest in both RP and the game itself has kept me here.
(09-20-2015, 06:10 PM)Eses Fafa Wrote: Gameplay-wise, I chock the combat system as slower and clunkier than WoW, especially with DRGs who become locked in their own jumps a lot. PvP is wholly unbalanced, and individuality as a player is entirely a cosmetic feat as once we choose our class, our path is already laid out for us to follow, making it so you don't get to be any different from those of your own class/job. You all must follow a rotation or be a bad player.
So clunky that every job can be successfully played on controller?
Also, I'd argue that most jobs are better improvised to the situation at hand as opposed to following a specific rotation, DRG being one of the only exceptions I can think of and even then there's a handful of skills up to player discretion.
As for the lack of varying builds, well... the fact you can change your role at the press of a button more or less counters that. FFXIV would probably be a nightmare if they introduced heavy stat and skill selection.